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Be a little more precise about the SGB border's color limits (#536)
Co-authored-by: ISSOtm <me@eldred.fr>
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src/SGB_Functions.md

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@@ -57,7 +57,8 @@ out because this area is used to transfer object positions to the SNES.
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The possibly most popular and most impressive feature is to replace the
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default SGB screen border by a custom bitmap which is stored in the game
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cartridge. A border can be much more colorful than the game screen.
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cartridge.
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A border can be much more colorful than the game screen, as it uses 4 bits per pixel (16 color per tile) instead of 2 bpp (4 colors/tile).
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## Multiple Joypads
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