11;*
22;* Gameboy Hardware definitions
3+ ;* https://github.com/gbdev/hardware.inc
34;*
45;* Based on Jones' hardware.inc
56;* And based on Carsten Sorensen's ideas.
67;*
8+ ;* To the extent possible under law, the authors of this work have
9+ ;* waived all copyright and related or neighboring rights to the work.
10+ ;* See https://creativecommons.org/publicdomain/zero/1.0/ for details.
11+ ;*
12+ ;* SPDX-License-Identifier: CC0-1.0
13+ ;*
714;* Rev 1.1 - 15-Jul-97 : Added define check
815;* Rev 1.2 - 18-Jul-97 : Added revision check macro
916;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
3744;* Rev 4.8.0 - 25-Oct-22 : Changed background addressing constants (zlago)
3845;* Rev 4.8.1 - 29-Apr-23 : Added rOPRI (rbong)
3946;* Rev 4.9.0 - 24-Jun-23 : Added definitions for interrupt vectors (sukus)
47+ ;* Rev 4.9.1 - 11-Sep-23 : Added repository link and CC0 waiver notice
4048
4149
4250; NOTE: REVISION NUMBER CHANGES MUST BE REFLECTED
@@ -56,7 +64,7 @@ DEF HARDWARE_INC EQU 1
5664; rev_Check_hardware_inc 4.1 (equivalent to 4.1.0)
5765; rev_Check_hardware_inc 4 (equivalent to 4.0.0)
5866MACRO rev_Check_hardware_inc
59- DEF CUR_VER equs "4,9,0 " ; ** UPDATE THIS LINE WHEN CHANGING THE REVISION NUMBER **
67+ DEF CUR_VER equs "4,9,1 " ; ** UPDATE THIS LINE WHEN CHANGING THE REVISION NUMBER **
6068
6169 DEF MIN_VER equs STRRPL( "\1" , "." , "," )
6270 DEF INTERNAL_CHK equs "" "MACRO ___internal
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