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updated imports
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11 files changed

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11 files changed

+16
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Reflector.js

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/**
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* @author Slayvin / http://slayvin.net
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*/
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import THREE from './three.js';
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THREE.Reflector = function ( geometry, options ) {
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avatars.js

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import THREE from '../three.module.js';
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import THREE from '../three.js';
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import './vrarmik/three-vrm.js';
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import {fixSkeletonZForward} from './vrarmik/SkeletonUtils.js';
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import PoseManager from './vrarmik/PoseManager.js';

vrarmik/ArmTransforms.js

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import THREE from '../three.js';
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class ArmTransforms
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{
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constructor() {

vrarmik/LegsManager.js

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import THREE from '../three.js';
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import {Helpers} from './Unity.js';
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const stepRate = 0.2;

vrarmik/ShoulderPoser.js

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import THREE from '../three.js';
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import {Helpers} from './Unity.js';
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const rightVector = new THREE.Vector3(1, 0, 0);

vrarmik/ShoulderTransforms.js

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import THREE from '../three.js';
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import ArmTransforms from './ArmTransforms.js';
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import ShoulderPoser from './ShoulderPoser.js';
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import VRArmIK from './VRArmIK.js';

vrarmik/SkeletonUtils.js

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import THREE from '../three.js';
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/**
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* Takes in a rootBone and recursively traverses the bone heirarchy,
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* setting each bone's +Z axis to face it's child bones. The IK system follows this

vrarmik/Unity.js

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import THREE from '../three.js';
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const localVector = new THREE.Vector3();
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const localVector2 = new THREE.Vector3();
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const Helpers = {

vrarmik/VRArmIK.js

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import THREE from '../three.js';
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import {Helpers} from './Unity.js';
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const zeroVector = new THREE.Vector3();

vrarmik/VRTrackingReferences.js

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import THREE from '../three.js';
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class VRTrackingReferences {
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constructor() {
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/* this.leftController = new Transform();

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