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Did anyone manage to use the NativeWebSocket/ClientWebSocket through a proxy?
Basically I tried to set the Proxy property from the ClientWebSocketOptions but the client does't connect to the server. It's giving me a 'Unable to connect to the remote server' error.
Here's my code snippet:
var source = new CancellationTokenSource();
var token = source.Token;
var socket = new ClientWebSocket();
WebRequest.DefaultWebProxy = new WebProxy(proxyUrl, false); // I tried to set the DefaultWebProxy too, but I get the same error
socket.Options.Proxy = new WebProxy(proxyUrl, false);
await socket.ConnectAsync(uri, token);It works in .NET5 but not in Unity.
Any insights or suggestions on resolving this issue would be greatly appreciated.
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