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Hi there! Thank you @endel for this repo.
I wasn't super keen on being required to use async/await nor having to put #if !UNITY_WEBGL || UNITY_EDITOR in calling code, so I made an alternative repo that lets calling code use whatever the caller wants.
It is available here: https://github.com/mikerochip/unity-websocket
You can poll or use events. Use coroutines, async/await, Update() method. Whatever you want. You can disconnect and reconnect, and since some servers care, text will be sent as text type and byte[] as binary type.
This issue was actually inspired by your own!
arturaz, Claw256, Zoserx, eliteforcevn, Robert-96 and 1 more
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