@@ -2182,7 +2182,8 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
21822182 // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
21832183 program . uniformArrayNamesById = { } ;
21842184
2185- for ( i = 0 ; i < GLctx . getProgramParameter ( program , 0x8B86 /*GL_ACTIVE_UNIFORMS*/ ) ; ++ i ) {
2185+ var numActiveUniforms = GLctx . getProgramParameter ( program , 0x8B86 /*GL_ACTIVE_UNIFORMS*/ ) ;
2186+ for ( i = 0 ; i < numActiveUniforms ; ++ i ) {
21862187 var u = GLctx . getActiveUniform ( program , i ) ;
21872188 var nm = u . name ;
21882189 var sz = u . size ;
@@ -2499,8 +2500,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
24992500#if GL_POOL_TEMP_BUFFERS
25002501 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 2 } } } ) {
25012502 // avoid allocation when uploading few enough uniforms
2502- var view = miniTempWebGLIntBuffers [ 2 * count ] ;
2503- for ( var i = 0 ; i < 2 * count ; i += 2 ) {
2503+ count *= 2 ;
2504+ var view = miniTempWebGLIntBuffers [ count ] ;
2505+ for ( var i = 0 ; i < count ; i += 2 ) {
25042506 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'i32' ) } } } ;
25052507 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'i32' ) } } } ;
25062508 }
@@ -2541,8 +2543,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
25412543#if GL_POOL_TEMP_BUFFERS
25422544 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 3 } } } ) {
25432545 // avoid allocation when uploading few enough uniforms
2544- var view = miniTempWebGLIntBuffers [ 3 * count ] ;
2545- for ( var i = 0 ; i < 3 * count ; i += 3 ) {
2546+ count *= 3 ;
2547+ var view = miniTempWebGLIntBuffers [ count ] ;
2548+ for ( var i = 0 ; i < count ; i += 3 ) {
25462549 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'i32' ) } } } ;
25472550 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'i32' ) } } } ;
25482551 view [ i + 2 ] = { { { makeGetValue ( 'value' , '4*i+8' , 'i32' ) } } } ;
@@ -2584,8 +2587,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
25842587#if GL_POOL_TEMP_BUFFERS
25852588 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 4 } } } ) {
25862589 // avoid allocation when uploading few enough uniforms
2587- var view = miniTempWebGLIntBuffers [ 4 * count ] ;
2588- for ( var i = 0 ; i < 4 * count ; i += 4 ) {
2590+ count *= 4 ;
2591+ var view = miniTempWebGLIntBuffers [ count ] ;
2592+ for ( var i = 0 ; i < count ; i += 4 ) {
25892593 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'i32' ) } } } ;
25902594 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'i32' ) } } } ;
25912595 view [ i + 2 ] = { { { makeGetValue ( 'value' , '4*i+8' , 'i32' ) } } } ;
@@ -2669,8 +2673,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
26692673#if GL_POOL_TEMP_BUFFERS
26702674 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 2 } } } ) {
26712675 // avoid allocation when uploading few enough uniforms
2672- var view = miniTempWebGLFloatBuffers [ 2 * count ] ;
2673- for ( var i = 0 ; i < 2 * count ; i += 2 ) {
2676+ count *= 2 ;
2677+ var view = miniTempWebGLFloatBuffers [ count ] ;
2678+ for ( var i = 0 ; i < count ; i += 2 ) {
26742679 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'float' ) } } } ;
26752680 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'float' ) } } } ;
26762681 }
@@ -2711,8 +2716,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
27112716#if GL_POOL_TEMP_BUFFERS
27122717 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 3 } } } ) {
27132718 // avoid allocation when uploading few enough uniforms
2714- var view = miniTempWebGLFloatBuffers [ 3 * count ] ;
2715- for ( var i = 0 ; i < 3 * count ; i += 3 ) {
2719+ count *= 3 ;
2720+ var view = miniTempWebGLFloatBuffers [ count ] ;
2721+ for ( var i = 0 ; i < count ; i += 3 ) {
27162722 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'float' ) } } } ;
27172723 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'float' ) } } } ;
27182724 view [ i + 2 ] = { { { makeGetValue ( 'value' , '4*i+8' , 'float' ) } } } ;
@@ -2758,7 +2764,8 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
27582764 // hoist the heap out of the loop for size and for pthreads+growth.
27592765 var heap = HEAPF32 ;
27602766 value = { { { getHeapOffset ( 'value' , 'float' ) } } } ;
2761- for ( var i = 0 ; i < 4 * count ; i += 4 ) {
2767+ count *= 4 ;
2768+ for ( var i = 0 ; i < count ; i += 4 ) {
27622769 var dst = value + i ;
27632770 view [ i ] = heap [ dst ] ;
27642771 view [ i + 1 ] = heap [ dst + 1 ] ;
@@ -2802,8 +2809,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
28022809#if GL_POOL_TEMP_BUFFERS
28032810 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 4 } } } ) {
28042811 // avoid allocation when uploading few enough uniforms
2805- var view = miniTempWebGLFloatBuffers [ 4 * count ] ;
2806- for ( var i = 0 ; i < 4 * count ; i += 4 ) {
2812+ count *= 4 ;
2813+ var view = miniTempWebGLFloatBuffers [ count ] ;
2814+ for ( var i = 0 ; i < count ; i += 4 ) {
28072815 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'float' ) } } } ;
28082816 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'float' ) } } } ;
28092817 view [ i + 2 ] = { { { makeGetValue ( 'value' , '4*i+8' , 'float' ) } } } ;
@@ -2846,8 +2854,9 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
28462854#if GL_POOL_TEMP_BUFFERS
28472855 if ( count <= { { { GL_POOL_TEMP_BUFFERS_SIZE / 9 } } } ) {
28482856 // avoid allocation when uploading few enough uniforms
2849- var view = miniTempWebGLFloatBuffers [ 9 * count ] ;
2850- for ( var i = 0 ; i < 9 * count ; i += 9 ) {
2857+ count *= 9 ;
2858+ var view = miniTempWebGLFloatBuffers [ count ] ;
2859+ for ( var i = 0 ; i < count ; i += 9 ) {
28512860 view [ i ] = { { { makeGetValue ( 'value' , '4*i' , 'float' ) } } } ;
28522861 view [ i + 1 ] = { { { makeGetValue ( 'value' , '4*i+4' , 'float' ) } } } ;
28532862 view [ i + 2 ] = { { { makeGetValue ( 'value' , '4*i+8' , 'float' ) } } } ;
@@ -2899,7 +2908,8 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
28992908 // hoist the heap out of the loop for size and for pthreads+growth.
29002909 var heap = HEAPF32 ;
29012910 value = { { { getHeapOffset ( 'value' , 'float' ) } } } ;
2902- for ( var i = 0 ; i < 16 * count ; i += 16 ) {
2911+ count *= 16 ;
2912+ for ( var i = 0 ; i < count ; i += 16 ) {
29032913 var dst = value + i ;
29042914 view [ i ] = heap [ dst ] ;
29052915 view [ i + 1 ] = heap [ dst + 1 ] ;
@@ -3351,21 +3361,24 @@ for (/**@suppress{duplicate}*/var i = 0; i <= {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
33513361 { { { makeSetValue ( 'p' , '0' , 'log.length + 1' , 'i32' ) } } } ;
33523362 } else if ( pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ ) {
33533363 if ( ! program . maxUniformLength ) {
3354- for ( var i = 0 ; i < GLctx . getProgramParameter ( program , 0x8B86 /*GL_ACTIVE_UNIFORMS*/ ) ; ++ i ) {
3364+ var numActiveUniforms = GLctx . getProgramParameter ( program , 0x8B86 /*GL_ACTIVE_UNIFORMS*/ ) ;
3365+ for ( var i = 0 ; i < numActiveUniforms ; ++ i ) {
33553366 program . maxUniformLength = Math . max ( program . maxUniformLength , GLctx . getActiveUniform ( program , i ) . name . length + 1 ) ;
33563367 }
33573368 }
33583369 { { { makeSetValue ( 'p' , '0' , 'program.maxUniformLength' , 'i32' ) } } } ;
33593370 } else if ( pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ ) {
33603371 if ( ! program . maxAttributeLength ) {
3361- for ( var i = 0 ; i < GLctx . getProgramParameter ( program , 0x8B89 /*GL_ACTIVE_ATTRIBUTES*/ ) ; ++ i ) {
3372+ var numActiveAttributes = GLctx . getProgramParameter ( program , 0x8B89 /*GL_ACTIVE_ATTRIBUTES*/ ) ;
3373+ for ( var i = 0 ; i < numActiveAttributes ; ++ i ) {
33623374 program . maxAttributeLength = Math . max ( program . maxAttributeLength , GLctx . getActiveAttrib ( program , i ) . name . length + 1 ) ;
33633375 }
33643376 }
33653377 { { { makeSetValue ( 'p' , '0' , 'program.maxAttributeLength' , 'i32' ) } } } ;
33663378 } else if ( pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ ) {
33673379 if ( ! program . maxUniformBlockNameLength ) {
3368- for ( var i = 0 ; i < GLctx . getProgramParameter ( program , 0x8A36 /*GL_ACTIVE_UNIFORM_BLOCKS*/ ) ; ++ i ) {
3380+ var numActiveUniformBlocks = GLctx . getProgramParameter ( program , 0x8A36 /*GL_ACTIVE_UNIFORM_BLOCKS*/ ) ;
3381+ for ( var i = 0 ; i < numActiveUniformBlocks ; ++ i ) {
33693382 program . maxUniformBlockNameLength = Math . max ( program . maxUniformBlockNameLength , GLctx . getActiveUniformBlockName ( program , i ) . length + 1 ) ;
33703383 }
33713384 }
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