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chore: pull third party in release script
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Tools/Release.nu

Lines changed: 26 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,22 @@
11
use Package.nu package-plugin
22

3-
def main [version: string] {
3+
const ECSACT_SDK_VERSION = "0.9.0"
4+
5+
def fetch-third-party [] {
6+
let ecsact_sdk_dir = "Source/ThirdParty/EcsactSDK" | path expand;
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rm -rf $ecsact_sdk_dir;
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mkdir $ecsact_sdk_dir;
9+
let ecsact_sdk_zip = $"https://github.com/ecsact-dev/ecsact_sdk/releases/download/($ECSACT_SDK_VERSION)/ecsact_sdk_($ECSACT_SDK_VERSION)_windows_x64.zip";
10+
http get --raw $ecsact_sdk_zip | tar -x -C $ecsact_sdk_dir;
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12+
# always use our version of EcsactUnrealCodegen incase there's a mismatch on release
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cp "Dist/EcsactUnrealCodegen-Win64.exe" ([$ecsact_sdk_dir, "bin", "EcsactUnrealCodegen.exe"] | path join);
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}
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def main [version: string, --dry] {
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if $dry {
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print "dry run - release will not be created";
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}
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let plugin_dir = $env.FILE_PWD | path join '..' | path expand;
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let dist_dir = [$plugin_dir, 'Dist'] | path join;
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rm -rf $dist_dir;
@@ -19,12 +35,17 @@ def main [version: string] {
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cd $ecsact_unreal_codegen_dir;
2036
^bazel run //:CopyDist;
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cd $plugin_dir;
38+
fetch-third-party;
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package-plugin;
2340

2441
ls $dist_dir;
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26-
git add $plugin_descriptor_filename;
27-
git commit -m $"chore: update version ($version)";
28-
git push;
29-
gh release create $version --generate-notes --latest -t $version Dist/*;
43+
if not $dry {
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git add $plugin_descriptor_filename;
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git commit -m $"chore: update version ($version)";
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git push;
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gh release create $version --generate-notes --latest -t $version Dist/*;
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} else {
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print "dry run - release not created";
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}
3051
}

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