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fix: use more proper unreal platform patterns
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Tools/EcsactUnrealCodegen/BUILD.bazel

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -45,9 +45,9 @@ PLATFORMS_EXT = {
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PLATFORM_UNREAL_MAP = {
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"windows_amd64": "Win64",
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"linux_amd64": "Linux",
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"linux_arm64": "LinuxArm",
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"linux_arm64": "LinuxArm64",
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"darwin_amd64": "Mac",
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"darwin_arm64": "MacArm",
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"darwin_arm64": "MacArm64",
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}
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