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chore: add license
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LICENSE

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MIT License
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Copyright (c) 2025 Seaube Software CORP.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

Source/Ecsact/Ecsact.Build.cs

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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using UnrealBuildTool;
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using System.IO;
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using System.Diagnostics;

Source/Ecsact/Private/EcsactGameInstanceSubsystem.cpp

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#include "EcsactGameInstanceSubsystem.h"
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#include "EcsactUnreal/Ecsact.h"
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#include "EcsactUnreal/RuntimeLoad.h"

Source/Ecsact/Private/EcsactGameInstanceSubsystem.h

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#pragma once
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#include "EcsactUnreal/Ecsact.h"

Source/Ecsact/Private/EcsactWorldSubsystem.cpp

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#include "EcsactWorldSubsystem.h"
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#include "EcsactUnreal/Ecsact.h"
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#include "EcsactUnreal/EcsactRunner.h"

Source/Ecsact/Private/EcsactWorldSubsystem.h

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#pragma once
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#include "Subsystems/WorldSubsystem.h"

Source/Ecsact/Public/EcsactUnreal/Blueprint/EcsactAsyncConnectBlueprintAction.cpp

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#include "EcsactUnreal/Blueprint/EcsactAsyncConnectBlueprintAction.h"
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#include "EcsactUnreal/EcsactAsyncRunnerEvents.h"
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#include "EcsactUnreal/EcsactExecution.h"

Source/Ecsact/Public/EcsactUnreal/Blueprint/EcsactAsyncConnectBlueprintAction.h

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#pragma once
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#include <string>

Source/Ecsact/Public/EcsactUnreal/Ecsact.cpp

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#include "Ecsact.h"
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#include "CoreGlobals.h"
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#include "EcsactUnreal/EcsactSettings.h"

Source/Ecsact/Public/EcsactUnreal/Ecsact.h

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// Copyright (c) 2025 Seaube Software CORP. <https://seaube.com>
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//
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// This file is part of the Ecsact Unreal plugin.
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// Distributed under the MIT License. (See accompanying file LICENSE or view
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// online at <https://github.com/ecsact-dev/ecsact_unreal/blob/main/LICENSE>)
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#pragma once
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#include "CoreMinimal.h"

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