Old-School FPS game (and engine) written in C using SDL2 for platform abstraction, OpenGL/Vulkan for graphics, Jolt for physics, and zlib for compression.
Runs on x86_64 Windows and Linux.
See the wiki page for instructions on building.
- This project aims to be compatible with all x86_64 CPUs, however, we recommend a CPU that meets x86_64-v3 (Intel
Haswell/AMD Excavator or newer)
- If your x86_64 CPU is not compatible, please let us know!
- There is experimental support for arm64 CPUs on Linux, however this is not intended for distribution and no support will be provided
- A CPU with 4 or more hardware threads is strongly recommended, but not required
- Primary Vulkan 1.2 Renderer:
- NVIDIA GeForce 900 series or newer
- AMD Radeon HD 7000 series / Southern Islands / GCN 1.0 or newer
- Intel HD Graphics 510 or newer
- OpenGL 3.3 Compatibility Renderer:
- NVIDIA GeForce 8 series or newer
- ATI Radeon HD 2000 series or newer
- Intel HD Graphics 4000 or newer
- Windows 11
- Arch Linux
- Ubuntu