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SceneKit iOS xcode16.0 b6
Rolf Bjarne Kvinge edited this page Aug 21, 2024
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2 revisions
#SceneKit.framework
diff -ruN /Applications/Xcode_16.0.0-beta5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h /Applications/Xcode_16.0.0-beta6.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h
--- /Applications/Xcode_16.0.0-beta5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h 2024-07-26 17:40:05
+++ /Applications/Xcode_16.0.0-beta6.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h 2024-08-07 03:07:41
@@ -107,10 +107,10 @@
/*!
@property lightingEnvironment
@abstract Specifies the receiver's environment for image-based lighting (IBL).
- @discussion The environment can be
- - a cube map (as described in SCNMaterialProperty.h)
- - an instance of `MDLSkyCubeTexture` (supported since macOS 10.13 and iOS 11)
- - an object returned by `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]` or `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithData:error:]`
+ @discussion The environment should be a cube map as described in SCNMaterialProperty.h.
+ MDLSkyCubeTexture is supported starting in macOS 10.13 and iOS 11.
+ `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]` or `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithData:error:]`
+ @seealso `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]`
*/
@property(nonatomic, readonly) SCNMaterialProperty *lightingEnvironment API_AVAILABLE(macos(10.12), ios(10.0), tvos(10.0));