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Incorrect contact points #860

@a-price

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@a-price

I'm getting some pretty inaccurate contact points when simulating mesh-mesh collisions (shown below). Is this likely a byproduct of flexible-collision-library/fcl#106? If so, is there an option to enable the Bullet collision detector mentioned in #156?

(Yellow lines in the images represent the contact normals. Purple lines represent forces. The right-hand windows are a top-down view of the scenes on the left, with the lego brick replaced by its support outline.)

screenshot from 2017-03-22 23 15 44

screenshot from 2017-03-22 22 56 06

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