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chore: fix typo in README.md
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README.md

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![Level select screen](assets/levels.png)
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You may have come across the famous [15 Sorting Algorithms in 6 Minutes](https://www.youtube.com/watch?v=kPRA0W1kECg) video by [Timo Bingoman](https://github.com/bingmann) at some point in your computer science career. There is currently no shortage of neat visualizations of all kinds of algorithms, but what if you could become the algorithm itself?
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You may have come across the famous [15 Sorting Algorithms in 6 Minutes](https://www.youtube.com/watch?v=kPRA0W1kECg) video by [Timo Bingmann](https://github.com/bingmann) at some point in your computer science career. There is currently no shortage of neat visualizations of all kinds of algorithms, but what if you could become the algorithm itself?
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In *Human Computer Simulator*, you control an algorithm operating on some data structure. Right now, the game is limited to sorting arrays. The end vision is to have a library of interactive, playable levels on anything from a search on a binary tree to Dijkstra's shortest path on a graph.
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scripts/levels.gd

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time.align = Label.ALIGN_RIGHT
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time.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var tier = Label.new()
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# tier.align = Label.ALIGN_RIGHT
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score.add_child(time)
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score.add_child(tier)
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scores.add_child(score)

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