|
1 | 1 | extends HBoxContainer |
2 | 2 |
|
3 | | -var levels |
| 3 | +var levels: Dictionary |
| 4 | +var level |
4 | 5 |
|
5 | 6 | func _ready(): |
6 | | - var descriptions = File.new() |
7 | | - descriptions.open("res://assets/levels.json", descriptions.READ) |
8 | | - levels = parse_json(descriptions.get_as_text()) |
9 | | - var first = true |
10 | | - for level in levels: |
11 | | - var button = Button.new() |
12 | | - button.text = level |
13 | | - button.align = Button.ALIGN_LEFT |
14 | | - button.connect("focus_entered", self, "_on_Button_focus_changed") |
15 | | - button.connect("pressed", self, "_on_Button_pressed", [level]) |
16 | | - $LevelsBorder/Levels.add_child(button) |
17 | | - if first: |
18 | | - button.grab_focus() |
19 | | - first = false |
| 7 | + # Load level data |
| 8 | + var descriptions = File.new() |
| 9 | + descriptions.open("res://assets/levels.json", descriptions.READ) |
| 10 | + levels = parse_json(descriptions.get_as_text()) |
| 11 | + # Dynamically add buttons |
| 12 | + for level in levels: |
| 13 | + var button = Button.new() |
| 14 | + button.text = level |
| 15 | + button.align = Button.ALIGN_LEFT |
| 16 | + button.connect("focus_entered", self, "_on_Button_focus_changed") |
| 17 | + button.connect("pressed", self, "_on_Button_pressed", [level]) |
| 18 | + $LevelsBorder/Levels.add_child(button) |
| 19 | + # Automatically focus on first button |
| 20 | + $LevelsBorder/Levels.get_child(0).grab_focus() |
20 | 21 |
|
21 | 22 | func _on_Button_focus_changed(): |
22 | | - $PreviewBorder/Preview/Info.text = levels[get_focus_owner().text]["about"] |
| 23 | + var name = get_focus_owner().text |
| 24 | + $Preview/InfoBorder/Info.text = levels[name]["about"] |
| 25 | + level = get_level(name).new(ArrayModel.new(10)) |
| 26 | + level.active = false |
| 27 | + # Start over when simulation is finished |
| 28 | + level.connect("done", self, "_on_Button_focus_changed") |
| 29 | + # Replace old display with new |
| 30 | + for child in $Preview/Display.get_children(): |
| 31 | + child.queue_free() |
| 32 | + $Preview/Display.add_child(ArrayView.new(level)) |
23 | 33 |
|
24 | 34 | func _on_Button_pressed(level): |
25 | | - scene.change_scene("res://scenes/play.tscn", {"level": level}) |
| 35 | + scene.change_scene("res://scenes/play.tscn", |
| 36 | + {"name": level, "level": get_level(level)}) |
| 37 | + |
| 38 | +func get_level(level): |
| 39 | + match level: |
| 40 | + "BUBBLE SORT": |
| 41 | + return BubbleSort |
| 42 | + |
| 43 | +func _on_Timer_timeout(): |
| 44 | + level.next() |
0 commit comments