@@ -15,10 +15,10 @@ function dumpSwitch(src, enumName, dst) {
1515 fs . appendFileSync ( dst , ` switch ((${ enumName } )id) {\n` )
1616
1717 src . forEach ( ( { name } ) => {
18- fs . appendFileSync ( dst , ` case ${ enumName } ::${ name } : return "${ name } ";\n` )
18+ fs . appendFileSync ( dst , ` case ${ enumName } ::${ name } :\n return "${ name } ";\n` )
1919 } )
2020
21- fs . appendFileSync ( dst , ' default: return "UNKNOWN";\n }\n' )
21+ fs . appendFileSync ( dst , ' default:\n return "UNKNOWN";\n }\n' )
2222}
2323
2424function dumpHeader ( { units, abilities, upgrades, buffs, effects } ) {
@@ -36,7 +36,7 @@ utility located at https://github.com/cpp-sc2/codegen
3636
3737#pragma once
3838
39- #include "sc2api/ sc2_types.h"
39+ #include "sc2_types.h"
4040
4141namespace sc2 {
4242enum class UNIT_TYPEID;
@@ -45,11 +45,11 @@ enum class UPGRADE_ID;
4545enum class BUFF_ID;
4646enum class EFFECT_ID;
4747
48- typedef SC2Type<UNIT_TYPEID> UnitTypeID ;
49- typedef SC2Type<ABILITY_ID> AbilityID ;
50- typedef SC2Type<UPGRADE_ID> UpgradeID ;
51- typedef SC2Type<BUFF_ID> BuffID ;
52- typedef SC2Type<EFFECT_ID> EffectID ;
48+ using UnitTypeID = SC2Type<UNIT_TYPEID>;
49+ using AbilityID = SC2Type<ABILITY_ID>;
50+ using UpgradeID = SC2Type<UPGRADE_ID>;
51+ using BuffID = SC2Type<BUFF_ID>;
52+ using EffectID = SC2Type<EFFECT_ID>;
5353
5454`
5555 )
@@ -62,8 +62,7 @@ typedef SC2Type<EFFECT_ID> EffectID;
6262
6363 fs . appendFileSync (
6464 dst ,
65- `
66- //! Converts a UNIT_TYPEID into a string of the same name.
65+ `//! Converts a UNIT_TYPEID into a string of the same name.
6766const char* UnitTypeToName(UnitTypeID id);
6867
6968//! Converts a ABILITY_ID into a string of the same name.
@@ -94,7 +93,7 @@ Helper converter functions provided for your convenience.
9493Entries in it are generated by a custom utility located at https://github.com/cpp-sc2/codegen
9594*/
9695
97- #include "sc2api/ sc2_typeenums.h"
96+ #include "sc2_typeenums.h"
9897
9998namespace sc2 {
10099`
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