@@ -215,56 +215,6 @@ -(void)buildRenderPasses
215215
216216 pass.shaderUniforms [weakSelf.uniformTranslationTable[@" u_ndcToEnv" ]] = [NSValue valueWithGLKMatrix4: ndcToReflectEnvTextureMat];
217217
218- #if 0
219- GLKVector4 result1, result2, result3, result4;
220-
221- NSLog(@"Vertex transforms:");
222-
223- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.bl.position);
224- NSLog(@" input: %f %f %f", pass.verts.bl.position.x, pass.verts.bl.position.y, pass.verts.bl.position.z);
225- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
226- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
227- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
228- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.bl.position);
229- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
230- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
231- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
232- NSLog(@"end");
233-
234- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.br.position);
235- NSLog(@" input: %f %f %f", pass.verts.br.position.x, pass.verts.br.position.y, pass.verts.br.position.z);
236- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
237- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
238- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
239- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.br.position);
240- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
241- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
242- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
243- NSLog(@"end");
244-
245- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.tr.position);
246- NSLog(@" input: %f %f %f", pass.verts.tr.position.x, pass.verts.tr.position.y, pass.verts.tr.position.z);
247- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
248- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
249- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
250- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.tr.position);
251- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
252- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
253- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
254- NSLog(@"end");
255-
256- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.tl.position);
257- NSLog(@" input: %f %f %f", pass.verts.tl.position.x, pass.verts.tl.position.y, pass.verts.tl.position.z);
258- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
259- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
260- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
261- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.tl.position);
262- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
263- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
264- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
265- NSLog(@"end");
266- #endif
267-
268218 } copy]];
269219
270220 self.renderPasses = @[pass0];
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