@@ -110,10 +110,25 @@ cc.shaderCache = /** @lends cc.shaderCache# */{
110110 */
111111 TYPE_MAX : 11 ,
112112
113+ _keyMap : [
114+ cc . SHADER_POSITION_TEXTURECOLOR ,
115+ cc . SHADER_POSITION_TEXTURECOLORALPHATEST ,
116+ cc . SHADER_POSITION_COLOR ,
117+ cc . SHADER_POSITION_TEXTURE ,
118+ cc . SHADER_POSITION_TEXTURE_UCOLOR ,
119+ cc . SHADER_POSITION_TEXTUREA8COLOR ,
120+ cc . SHADER_POSITION_UCOLOR ,
121+ cc . SHADER_POSITION_LENGTHTEXTURECOLOR ,
122+ cc . SHADER_SPRITE_POSITION_TEXTURECOLOR ,
123+ cc . SHADER_SPRITE_POSITION_TEXTURECOLORALPHATEST ,
124+ cc . SHADER_SPRITE_POSITION_COLOR ,
125+ cc . SHADER_SPRITE_POSITION_TEXTURECOLOR_GRAY
126+ ] ,
127+
113128 _programs : { } ,
114129
115130 _init : function ( ) {
116- // this.loadDefaultShaders();
131+ this . loadDefaultShaders ( ) ;
117132 return true ;
118133 } ,
119134
@@ -200,6 +215,10 @@ cc.shaderCache = /** @lends cc.shaderCache# */{
200215 * loads the default shaders
201216 */
202217 loadDefaultShaders : function ( ) {
218+ for ( var i = 0 ; i < this . TYPE_MAX ; ++ i ) {
219+ var key = this . _keyMap [ i ] ;
220+ this . programForKey ( key ) ;
221+ }
203222 } ,
204223
205224 /**
@@ -211,62 +230,62 @@ cc.shaderCache = /** @lends cc.shaderCache# */{
211230 // Position Texture Color shader
212231 var program = this . programForKey ( cc . SHADER_POSITION_TEXTURECOLOR ) ;
213232 program . reset ( ) ;
214- this . _loadDefaultShader ( program , this . TYPE_POSITION_TEXTURECOLOR ) ;
233+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_TEXTURECOLOR ) ;
215234
216235 // Sprite Position Texture Color shader
217236 program = this . programForKey ( cc . SHADER_SPRITE_POSITION_TEXTURECOLOR ) ;
218237 program . reset ( ) ;
219- this . _loadDefaultShader ( program , this . TYPE_SPRITE_POSITION_TEXTURECOLOR ) ;
238+ this . _loadDefaultShader ( program , cc . SHADER_SPRITE_POSITION_TEXTURECOLOR ) ;
220239
221240 // Position Texture Color alpha test
222241 program = this . programForKey ( cc . SHADER_POSITION_TEXTURECOLORALPHATEST ) ;
223242 program . reset ( ) ;
224- this . _loadDefaultShader ( program , this . TYPE_POSITION_TEXTURECOLOR_ALPHATEST ) ;
243+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_TEXTURECOLORALPHATEST ) ;
225244
226245 // Sprite Position Texture Color alpha shader
227246 program = this . programForKey ( cc . SHADER_SPRITE_POSITION_TEXTURECOLORALPHATEST ) ;
228247 program . reset ( ) ;
229- this . _loadDefaultShader ( program , this . TYPE_SPRITE_POSITION_TEXTURECOLOR_ALPHATEST ) ;
248+ this . _loadDefaultShader ( program , cc . SHADER_SPRITE_POSITION_TEXTURECOLORALPHATEST ) ;
230249
231250 //
232251 // Position, Color shader
233252 //
234253 program = this . programForKey ( cc . SHADER_POSITION_COLOR ) ;
235254 program . reset ( ) ;
236- this . _loadDefaultShader ( program , this . TYPE_POSITION_COLOR ) ;
255+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_COLOR ) ;
237256
238257 //
239258 // Position Texture shader
240259 //
241260 program = this . programForKey ( cc . SHADER_POSITION_TEXTURE ) ;
242261 program . reset ( ) ;
243- this . _loadDefaultShader ( program , this . TYPE_POSITION_TEXTURE ) ;
262+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_TEXTURE ) ;
244263
245264 //Position Texture Gray shader
246265 program = this . programForKey ( cc . SHADER_SPRITE_POSITION_TEXTURE_COLOR_GRAY_FRAG ) ;
247266 program . reset ( ) ;
248- this . _loadDefaultShader ( program , this . TYPE_SPRITE_POSITION_TEXTURECOLOR_GRAY ) ;
267+ this . _loadDefaultShader ( program , cc . SHADER_SPRITE_POSITION_TEXTURE_COLOR_GRAY_FRAG ) ;
249268
250269 //
251270 // Position, Texture attribs, 1 Color as uniform shader
252271 //
253272 program = this . programForKey ( cc . SHADER_POSITION_TEXTURE_UCOLOR ) ;
254273 program . reset ( ) ;
255- this . _loadDefaultShader ( program , this . TYPE_POSITION_TEXTURE_UCOLOR ) ;
274+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_TEXTURE_UCOLOR ) ;
256275
257276 //
258277 // Position Texture A8 Color shader
259278 //
260279 program = this . programForKey ( cc . SHADER_POSITION_TEXTUREA8COLOR ) ;
261280 program . reset ( ) ;
262- this . _loadDefaultShader ( program , this . TYPE_POSITION_TEXTURE_A8COLOR ) ;
281+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_TEXTUREA8COLOR ) ;
263282
264283 //
265284 // Position and 1 color passed as a uniform (to similate glColor4ub )
266285 //
267286 program = this . programForKey ( cc . SHADER_POSITION_UCOLOR ) ;
268287 program . reset ( ) ;
269- this . _loadDefaultShader ( program , this . TYPE_POSITION_UCOLOR ) ;
288+ this . _loadDefaultShader ( program , cc . SHADER_POSITION_UCOLOR ) ;
270289 } ,
271290
272291 /**
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