Skip to content
This repository was archived by the owner on Aug 10, 2021. It is now read-only.

Commit 37943a8

Browse files
committed
Fixup code style
1 parent a88d8b2 commit 37943a8

File tree

6 files changed

+60
-19
lines changed

6 files changed

+60
-19
lines changed

Editor/GameEvents/Game/GameEventEditor.cs

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,10 @@ public override void OnInspectorGUI()
2121
base.OnInspectorGUI();
2222

2323
var gameEvent = target as GameEvent;
24-
if (gameEvent == null) return;
24+
if (gameEvent == null)
25+
{
26+
return;
27+
}
2528

2629
GUI.enabled = Application.isPlaying;
2730
GUILayout.Space(GroupSpacingPixels);
@@ -32,7 +35,10 @@ public override void OnInspectorGUI()
3235
private static void DrawRaise(IGameEvent gameEvent)
3336
{
3437
GUILayout.Label("Raise event (play mode only)");
35-
if (GUILayout.Button("Raise")) gameEvent.RaiseGameEvent();
38+
if (GUILayout.Button("Raise"))
39+
{
40+
gameEvent.RaiseGameEvent();
41+
}
3642
}
3743

3844
#endregion

Editor/GameEvents/Generic/ArgumentGameEventEditor.cs

Lines changed: 10 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,8 @@
44
namespace GameEvents.Generic
55
{
66
[CanEditMultipleObjects]
7-
public abstract class ArgumentGameEventEditor<TGameEvent, TArgument>
8-
: Editor where TGameEvent : class, IArgumentGameEvent<TArgument>
7+
public abstract class ArgumentGameEventEditor<TGameEvent, TArgument> : Editor
8+
where TGameEvent : class, IArgumentGameEvent<TArgument>
99
{
1010
#region Protected Methods
1111

@@ -33,7 +33,10 @@ public override void OnInspectorGUI()
3333
{
3434
base.OnInspectorGUI();
3535

36-
if (!(target is TGameEvent gameEvent)) return;
36+
if (!(target is TGameEvent gameEvent))
37+
{
38+
return;
39+
}
3740

3841
GUI.enabled = Application.isPlaying;
3942
GUILayout.Space(GroupSpacingPixels);
@@ -47,7 +50,10 @@ private void DrawRaise(TGameEvent gameEvent)
4750
GUILayout.BeginHorizontal();
4851

4952
argumentValue = DrawArgumentField(argumentValue);
50-
if (GUILayout.Button("Raise")) gameEvent.RaiseGameEvent(argumentValue);
53+
if (GUILayout.Button("Raise"))
54+
{
55+
gameEvent.RaiseGameEvent(argumentValue);
56+
}
5157

5258
GUILayout.EndHorizontal();
5359
}

Runtime/GameEvents/Game/GameEvent.cs

Lines changed: 16 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -22,27 +22,39 @@ public class GameEvent : ScriptableObject, IGameEvent
2222

2323
public void RaiseGameEvent()
2424
{
25-
if (debug) Debug.Log($"Raise event: {name}");
25+
if (debug)
26+
{
27+
Debug.Log($"Raise event: {name}");
28+
}
2629

2730
for (var i = listeners.Count - 1; i >= 0; i--)
2831
{
2932
var listener = listeners[i];
30-
if (debug) Debug.Log($"Raise event: {name}, listener: {listener}");
33+
if (debug)
34+
{
35+
Debug.Log($"Raise event: {name}, listener: {listener}");
36+
}
3137

3238
listener.OnGameEvent();
3339
}
3440
}
3541

3642
public void RegisterListener(IGameEventListener listener)
3743
{
38-
if (debug) Debug.Log($"Registering listener: {listener}");
44+
if (debug)
45+
{
46+
Debug.Log($"Registering listener: {listener}");
47+
}
3948

4049
listeners.Add(listener);
4150
}
4251

4352
public void UnregisterListener(IGameEventListener listener)
4453
{
45-
if (debug) Debug.Log($"Unregistering listener: {listener}");
54+
if (debug)
55+
{
56+
Debug.Log($"Unregistering listener: {listener}");
57+
}
4658

4759
listeners.Remove(listener);
4860
}

Runtime/GameEvents/Generic/ArgumentGameEvent.cs

Lines changed: 16 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3,8 +3,8 @@
33

44
namespace GameEvents.Generic
55
{
6-
public abstract class ArgumentGameEvent<TArgument> : ScriptableObject,
7-
IArgumentGameEvent<TArgument>
6+
public abstract class ArgumentGameEvent<TArgument>
7+
: ScriptableObject, IArgumentGameEvent<TArgument>
88
{
99
#region Private Fields
1010

@@ -21,28 +21,39 @@ public abstract class ArgumentGameEvent<TArgument> : ScriptableObject,
2121

2222
public void RaiseGameEvent(TArgument argument)
2323
{
24-
if (debug) Debug.Log($"Raise event: {name} with an argument: {argument}");
24+
if (debug)
25+
{
26+
Debug.Log($"Raise event: {name} with an argument: {argument}");
27+
}
2528

2629
for (var i = listeners.Count - 1; i >= 0; i--)
2730
{
2831
var listener = listeners[i];
2932
if (debug)
33+
{
3034
Debug.Log($"Raise event: {name}, listener: {listener}, argument: {argument}");
35+
}
3136

3237
listener.OnGameEvent(argument);
3338
}
3439
}
3540

3641
public void RegisterListener(IArgumentGameEventListener<TArgument> listener)
3742
{
38-
if (debug) Debug.Log($"Registering listener: {listener}");
43+
if (debug)
44+
{
45+
Debug.Log($"Registering listener: {listener}");
46+
}
3947

4048
listeners.Add(listener);
4149
}
4250

4351
public void UnregisterListener(IArgumentGameEventListener<TArgument> listener)
4452
{
45-
if (debug) Debug.Log($"Unregistering listener: {listener}");
53+
if (debug)
54+
{
55+
Debug.Log($"Unregistering listener: {listener}");
56+
}
4657

4758
listeners.Remove(listener);
4859
}

Runtime/GameEvents/Generic/ArgumentGameEventListener.cs

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,9 @@ private void OnEnable()
4141
if (gameEvent == null)
4242
{
4343
Debug.LogWarning(
44-
$"Game Event ({typeof(TGameEvent).Name}) on listener {name} is not set");
44+
$"Game Event ({typeof(TGameEvent).Name}) on listener {name} is not set"
45+
);
46+
4547
return;
4648
}
4749

@@ -53,7 +55,9 @@ private void OnDisable()
5355
if (gameEvent == null)
5456
{
5557
Debug.LogWarning(
56-
$"Game Event ({typeof(TGameEvent).Name}) on listener {name} is not set");
58+
$"Game Event ({typeof(TGameEvent).Name}) on listener {name} is not set"
59+
);
60+
5761
return;
5862
}
5963

Runtime/GameEvents/Transform/TransformGameEvent.cs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,8 +3,10 @@
33

44
namespace GameEvents.Transform
55
{
6-
[CreateAssetMenu(fileName = "TransformGameEvent",
7-
menuName = "Game Events/Transform Game Event")]
6+
[CreateAssetMenu(
7+
fileName = "TransformGameEvent",
8+
menuName = "Game Events/Transform Game Event"
9+
)]
810
public class TransformGameEvent : ArgumentGameEvent<UnityEngine.Transform>
911
{
1012
}

0 commit comments

Comments
 (0)