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@@ -4,4 +4,4 @@ This function provides a solution to the missing screenX and screenY functions i
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**This is work in progress.**
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I'm aware of some missing stuff like tracking resetMatrix() and applyMatrix() in 2d-mode.
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As far as I could find out there should be anything implemented to make it work perfectly in any mode (2D, WEBGL, angleMode DEGREES or RADIANS, normal or instance mode). If you'll find a case that isn't working correctly, please file an issue.
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