Releases: backtrace-labs/backtrace-unity
Releases · backtrace-labs/backtrace-unity
Version 2.0.5
Version 2.0.5
- Unity compatibility patch - .NET2.0, .NET 3.5 support (#10).
- Untiy .NET Standard 2.0 support.
- Expose minidump type option to Backtrace Client configuration in the UI.
- Changed values of LangVersion to Mono or IL2CPP, depending on which is deployed.
- Changed
Game object depthproperty - default to-1, which means not to include Game Objects Hierarchy as an Annotation in the error report. Set the value to1to collect one level deep of Gane Object hierarchy,2to collect two levels deep, and so on. Setting the value to0will collect the full depth, which may be rather large if you have a lot of children.
Version 2.0.5-alpha1
Version 2.0.5
- Unity compatibility patch / .NET 2 + 2 Subset (#10)
- Untiy .NET Standard 2.0 support,
- Expose minidump type option to Backtrace Client configuration in the UI,
- Changes LangVersion to Mono/Il2CPP depends on scripting backend - right now we will use Mono or IL2CPP - not Mono/IL2CPP value.
Version 2.0.5-alpha
Version 2.0.5
- Unity compatibility patch / .NET 2 + 2 Subset (#10)
Version 2.0.4
Version 2.0.4
- Added Game object depth property that allows developer to filter game object childrens in Backtrace report
- Changed "Destroy client on new scene load" label. Now: "Destroy client on new scene load (false - Backtrace managed),
- added namespaces to
XmlNodeConverterclass, - Added correct path to source file in
BacktraceUnhnandledException, - Changed line endings in
BacktraceDatabase,ReportLimitWatcher,BacktraceClientfiles, - Changed
ReactTransformcasting toComponentinAnnotationsclass. With this change Backtrace library should correctly send all game objects to Backtrace, - Changed a way how we guess game assets directory.
Version 2.0.3
Version 2.0.3
- Annotations object will validate game object before converting it.
Version 2.0.2
Version 2.0.2
- Fixed invalid cast for nested game objects in Backtrace Attributes,
- BacktraceClient will print message only once per report rate limit hit per 1 minute.
BacktraceDatabaseSendmethod will check client rate limit after each send.BacktraceClientandBacktraceDatabasewon't generate warning onDisabledevent.
Version 2.0.1
Version 2.0.1
BacktraceApiwon't print anymore Error message when Backtrace-integration cannot send data to Backtrace. NowBacktraceApiwill print warning instead.
Version 2.0.0
Version 2.0.0
- Backtrace-Unity plugin will set
"Destroy object on new scene"by default to false. - Backtrace stack trace improvements,
BacktraceDatabaseretry method now respect correctlyBacktraceDatabaseretryIntervalproperty,- New
Backtrace Configurationwon't override existingBacktrace Configurationin configuration directory. - Backtrace-Unity plugin tests now won't override some files in Backtrace-Database unit tests,
- Backtrace-Unity plugin now allows you to setup client side deduplication rules via
Fingerprint. By using this field you can limit reporting of an error that occurs many times over a few frames. - Backtrace report limit watcher feature now will validate limits before BacktraceReport creation.
BacktraceClientandBacktraceDatabasenow exposeReloadmethod. You can use this method do dynamically changeBacktraceClient/BacktraceDatabaseconfigurations.
Version 1.1.5
Version 1.1.5 - 09.01.2019
- Added support to DontDestroyOnLoad property. Right now users might use this property to store
BacktraceClient/BacktraceDatabaseinstances between all game scenes. - Added more attributes to
BacktraceReportobject, - Added scene game objects information to
BacktraceReportannotations.
Version 1.1.4
Version 1.1.4 - 27.08.2019
- Added support for servies under proxy (removed backtrace.sp conditions)