Skip to content

Commit 069a41b

Browse files
committed
Cleaned up AnimatorPlayback display
1 parent 7685c6b commit 069a41b

File tree

3 files changed

+15
-11
lines changed

3 files changed

+15
-11
lines changed

Assets/AdncAnimatorVariableStates/Editor/Scripts/CustomEditors/AnimatorPlayback/AnimatorPlaybackEditor.cs

Lines changed: 12 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -18,15 +18,18 @@ private void OnEnable () {
1818
_listTriggers = new SortableListAnimatorVariable(this, "triggers", "Set Triggers");
1919
}
2020

21-
public override void OnInspectorGUI () {
22-
_listBools.Update();
23-
_listFloats.Update();
24-
_listInts.Update();
25-
_listTriggers.Update();
21+
public override void OnInspectorGUI () {
22+
serializedObject.Update();
2623

27-
base.OnInspectorGUI();
28-
}
29-
}
30-
}
24+
_listBools.Update();
25+
_listFloats.Update();
26+
_listInts.Update();
27+
_listTriggers.Update();
3128

29+
var propWait = serializedObject.FindProperty("waitForCondition");
30+
EditorGUILayout.PropertyField(propWait);
3231

32+
serializedObject.ApplyModifiedProperties();
33+
}
34+
}
35+
}

Assets/AdncAnimatorVariableStates/Examples/Default/AnimatorPlayBack.asset

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,9 +9,10 @@ MonoBehaviour:
99
m_Enabled: 1
1010
m_EditorHideFlags: 0
1111
m_Script: {fileID: 11500000, guid: 44e34c91dd1d14d608614b6f9950223b, type: 3}
12-
m_Name: AnimatorPlayBack
12+
m_Name: AnimatorPlayback
1313
m_EditorClassIdentifier:
1414
bools: []
1515
floats: []
1616
ints: []
1717
triggers: []
18+
waitForCondition: 0

Assets/AdncAnimatorVariableStates/Scripts/AnimatorPlayback/AnimatorPlayback.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
55
using UnityEngine;
66

77
namespace Adnc.AnimatorVariables {
8-
[CreateAssetMenu(fileName = "AnimatorPlayBack", menuName = "ADNC/Animator Variables/Animator Playback", order = 1)]
8+
[CreateAssetMenu(fileName = "Playback", menuName = "ADNC/Animator Variables/Animator Playback", order = 1)]
99
public class AnimatorPlayback : ScriptableObject {
1010
[HideInInspector]
1111
public List<VarBool> bools = new List<VarBool>();

0 commit comments

Comments
 (0)