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@@ -81,11 +81,38 @@ Depending on what you return for a task status different things will happen.
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* Failure: Same as success, except informs that the node failed
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* Continue: Rerun this node the next time `tree.Tick()` is called. A pointer reference is tracked by the tree and can only be cleared if `tree.Reset()` is called.
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### WTF is a Behavior Tree?
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### Extending Trees
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If you aren't super familiar with behavior trees you might want to watch this video.
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You can safely add new code to your behavior trees with several lines. Allowing you to customize BTs while supporting future version upgrades.
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