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Docs updated to account for new package system
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README.md

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## Getting Started
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Grab the latest `*.unitypackage` from the [releases page](https://github.com/ashblue/fluid-behavior-tree/releases).
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Fluid Behavior Tree is used through [Unity's Package Manager](). In order to use it you'll need to add the following two lines to your `Packages/manifest.json` file. After that you'll be able to visually control what specific version of Fluid Behavior Tree you're using from the package manager window in Unity.
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```json
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{
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"registry": "https://registry.npmjs.org",
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"dependencies": {
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"com.fluid.behavior-tree": "0.0.0"
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}
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}
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```
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Archives of specific versions and release notes are available on the [releases page](https://github.com/ashblue/fluid-behavior-tree/releases).
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### Creating a Behavior Tree
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## Example Scene
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You might want to look at the capture the flag example project `/Assets/FluidBehaviorTree/Examples/CaptureTheFlag/CaptureTheFlag.unity`
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You might want to look at the [capture the flag](https://github.com/ashblue/fluid-behavior-tree-ctf-example) example project
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for a working example of how Fluid Behavior Tree can be used in your project. It demonstrates real time usage
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with units who attempt to capture the flag while grabbing power ups to try and gain the upper hand.
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