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README.md

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@@ -4,7 +4,20 @@ A pure code behavior tree micro-framework built for Unity3D projects.
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Granting developers the power to dictate their GUI presentation.
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Inspired by Fluent Behavior Tree.
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@TODO Table of contents
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**Highlights**
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* Extendible, write your own custom re-usable nodes
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* Pre-built library of tasks to kickstart your AI
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* Heavily tested with TDD and unit tests
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Other Features
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* Minimal runtime footprint
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* Tracks the last position of your Behavior Tree and restores it the next frame
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* Documentation on how to use and extend
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* Open source and free
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* Built for Unity (no integration overhead)
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* Includes a usage example of CTF
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## Getting Started
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You can wrap any node with your own custom decorator code. This allows you to customize re-usable functionality.
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*NOTE*: You must manually call `Update()` on the child node or it will not fire.
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**NOTE**: You must manually call `Update()` on the child node or it will not fire.
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```C#
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.Sequence()

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