2727
2828ConnectionHandler::ConnectionHandler (bool const keep_alive)
2929: _keep_alive{keep_alive}
30- , _netConnectionState {NetworkConnectionState::INIT}
30+ , _current_net_connection_state {NetworkConnectionState::INIT}
3131, _lastConnectionTickTime{millis ()}
3232{
3333
@@ -40,40 +40,40 @@ ConnectionHandler::ConnectionHandler(bool const keep_alive)
4040NetworkConnectionState ConnectionHandler::check ()
4141{
4242 unsigned long const now = millis ();
43- unsigned int const connectionTickTimeInterval = CHECK_INTERVAL_TABLE[static_cast <unsigned int >(_netConnectionState )];
43+ unsigned int const connectionTickTimeInterval = CHECK_INTERVAL_TABLE[static_cast <unsigned int >(_current_net_connection_state )];
4444
4545 if ((now - _lastConnectionTickTime) > connectionTickTimeInterval)
4646 {
4747 _lastConnectionTickTime = now;
4848
49- switch (_netConnectionState )
49+ switch (_current_net_connection_state )
5050 {
51- case NetworkConnectionState::INIT: _netConnectionState = update_handleInit (); break ;
52- case NetworkConnectionState::CONNECTING: _netConnectionState = update_handleConnecting (); break ;
53- case NetworkConnectionState::CONNECTED: _netConnectionState = update_handleConnected (); break ;
54- case NetworkConnectionState::DISCONNECTING: _netConnectionState = update_handleDisconnecting (); break ;
55- case NetworkConnectionState::DISCONNECTED: _netConnectionState = update_handleDisconnected (); break ;
56- case NetworkConnectionState::ERROR: break ;
57- case NetworkConnectionState::CLOSED: break ;
51+ case NetworkConnectionState::INIT: _current_net_connection_state = update_handleInit (); break ;
52+ case NetworkConnectionState::CONNECTING: _current_net_connection_state = update_handleConnecting (); break ;
53+ case NetworkConnectionState::CONNECTED: _current_net_connection_state = update_handleConnected (); break ;
54+ case NetworkConnectionState::DISCONNECTING: _current_net_connection_state = update_handleDisconnecting (); break ;
55+ case NetworkConnectionState::DISCONNECTED: _current_net_connection_state = update_handleDisconnected (); break ;
56+ case NetworkConnectionState::ERROR: break ;
57+ case NetworkConnectionState::CLOSED: break ;
5858 }
5959 }
6060
61- return _netConnectionState ;
61+ return _current_net_connection_state ;
6262}
6363
6464void ConnectionHandler::connect ()
6565{
66- if (_netConnectionState != NetworkConnectionState::INIT && _netConnectionState != NetworkConnectionState::CONNECTING)
66+ if (_current_net_connection_state != NetworkConnectionState::INIT && _current_net_connection_state != NetworkConnectionState::CONNECTING)
6767 {
6868 _keep_alive = true ;
69- _netConnectionState = NetworkConnectionState::INIT;
69+ _current_net_connection_state = NetworkConnectionState::INIT;
7070 }
7171}
7272
7373void ConnectionHandler::disconnect ()
7474{
7575 _keep_alive = false ;
76- _netConnectionState = NetworkConnectionState::DISCONNECTING;
76+ _current_net_connection_state = NetworkConnectionState::DISCONNECTING;
7777}
7878
7979void ConnectionHandler::addCallback (NetworkConnectionEvent const event, OnNetworkEventCallback callback)
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