|
| 1 | +const std = @import("std"); |
| 2 | +const Build = std.Build; |
| 3 | + |
| 4 | +pub fn build(b: *Build) void { |
| 5 | + const target = b.standardTargetOptions(.{}); |
| 6 | + const optimize = b.standardOptimizeOption(.{}); |
| 7 | + |
| 8 | + const VVVVVV_dep = b.dependency("VVVVVV", .{}); |
| 9 | + const sdl_dep = b.dependency("sdl", .{ |
| 10 | + .target = target, |
| 11 | + .optimize = optimize, |
| 12 | + }); |
| 13 | + const physfs_dep = b.dependency("physfs", .{}); |
| 14 | + const zipcmdline_dep = b.dependency("zipcmdline", .{}); |
| 15 | + const makeandplay_dep = b.dependency("makeandplay", .{}); |
| 16 | + |
| 17 | + const exe = b.addExecutable(.{ |
| 18 | + .name = "VVVVVV", |
| 19 | + .target = target, |
| 20 | + .optimize = optimize, |
| 21 | + }); |
| 22 | + |
| 23 | + exe.addIncludePath(physfs_dep.path("src")); |
| 24 | + exe.addIncludePath(physfs_dep.path("extras")); |
| 25 | + |
| 26 | + exe.addCSourceFiles(.{ |
| 27 | + .root = VVVVVV_dep.path("."), |
| 28 | + .files = &src, |
| 29 | + }); |
| 30 | + exe.addCSourceFiles(.{ |
| 31 | + .root = physfs_dep.path("."), |
| 32 | + .files = &physfs_src, |
| 33 | + }); |
| 34 | + |
| 35 | + // TODO: if steam enabled add SteamNetwork.c |
| 36 | + // TODO: if GOG enabled add GOGNetwork.c |
| 37 | + |
| 38 | + exe.linkLibCpp(); |
| 39 | + exe.linkLibrary(addPhysfs(b, target, optimize)); |
| 40 | + { |
| 41 | + const sdl = sdl_dep.artifact("SDL2"); |
| 42 | + exe.linkLibrary(sdl); |
| 43 | + const header_tree = sdl.installed_headers_include_tree orelse @panic("?"); |
| 44 | + exe.addIncludePath(header_tree.getDirectory().path(b, "SDL2")); |
| 45 | + exe.linkLibrary(addFAudio(b, target, optimize, sdl)); |
| 46 | + } |
| 47 | + exe.linkLibrary(addTinyXml2(b, target, optimize)); |
| 48 | + exe.linkLibrary(addCHashmap(b, target, optimize)); |
| 49 | + exe.linkLibrary(addSheenBidi(b, target, optimize)); |
| 50 | + exe.linkLibrary(addLodepng(b, target, optimize)); |
| 51 | + |
| 52 | + b.installArtifact(exe); |
| 53 | + |
| 54 | + { |
| 55 | + const zip_exe = zipcmdline_dep.artifact("zip"); |
| 56 | + const run_zip = b.addRunArtifact(zip_exe); |
| 57 | + const out_zip_file = run_zip.addOutputFileArg("data.zip"); |
| 58 | + run_zip.addDirectoryArg(makeandplay_dep.path(".")); |
| 59 | + b.getInstallStep().dependOn( |
| 60 | + &b.addInstallBinFile(out_zip_file, "data.zip").step |
| 61 | + ); |
| 62 | + } |
| 63 | + |
| 64 | + const run_cmd = b.addRunArtifact(exe); |
| 65 | + run_cmd.step.dependOn(b.getInstallStep()); |
| 66 | + if (b.args) |args| { |
| 67 | + run_cmd.addArgs(args); |
| 68 | + } |
| 69 | + const run_step = b.step("run", "Run the app"); |
| 70 | + run_step.dependOn(&run_cmd.step); |
| 71 | +} |
| 72 | + |
| 73 | +fn addPhysfs( |
| 74 | + b: *Build, |
| 75 | + target: Build.ResolvedTarget, |
| 76 | + optimize: std.builtin.OptimizeMode, |
| 77 | +) *Build.Step.Compile { |
| 78 | + const dep = b.dependency("physfs", .{}); |
| 79 | + const root = dep.path("."); |
| 80 | + const lib = b.addStaticLibrary(.{ |
| 81 | + .name = "physfs", |
| 82 | + .target = target, |
| 83 | + .optimize = optimize, |
| 84 | + }); |
| 85 | + lib.addCSourceFiles(.{ |
| 86 | + .root = root, |
| 87 | + .files = &.{ |
| 88 | + "src/physfs.c", |
| 89 | + "src/physfs_archiver_dir.c", |
| 90 | + "src/physfs_archiver_unpacked.c", |
| 91 | + "src/physfs_archiver_zip.c", |
| 92 | + "src/physfs_byteorder.c", |
| 93 | + "src/physfs_unicode.c", |
| 94 | + "src/physfs_platform_posix.c", |
| 95 | + "src/physfs_platform_unix.c", |
| 96 | + "src/physfs_platform_windows.c", |
| 97 | + "src/physfs_platform_haiku.cpp", |
| 98 | + "src/physfs_platform_android.c", |
| 99 | + }, |
| 100 | + .flags = &.{ |
| 101 | + "-DPHYSFS_SUPPORTS_DEFAULT=0", |
| 102 | + "-DPHYSFS_SUPPORTS_ZIP=1", |
| 103 | + }, |
| 104 | + }); |
| 105 | + lib.linkLibCpp(); |
| 106 | + return lib; |
| 107 | +} |
| 108 | + |
| 109 | + |
| 110 | +fn addTinyXml2( |
| 111 | + b: *Build, |
| 112 | + target: Build.ResolvedTarget, |
| 113 | + optimize: std.builtin.OptimizeMode, |
| 114 | +) *Build.Step.Compile { |
| 115 | + const dep = b.dependency("tinyxml2", .{}); |
| 116 | + const root = dep.path("."); |
| 117 | + const lib = b.addStaticLibrary(.{ |
| 118 | + .name = "tinyxml2", |
| 119 | + .target = target, |
| 120 | + .optimize = optimize, |
| 121 | + }); |
| 122 | + lib.addCSourceFiles(.{ |
| 123 | + .root = root, |
| 124 | + .files = &.{ |
| 125 | + "tinyxml2.cpp", |
| 126 | + }, |
| 127 | + }); |
| 128 | + lib.installHeader( |
| 129 | + root.path(b, "tinyxml2.h"), |
| 130 | + "tinyxml2.h", |
| 131 | + ); |
| 132 | + lib.linkLibCpp(); |
| 133 | + return lib; |
| 134 | +} |
| 135 | + |
| 136 | +fn addCHashmap( |
| 137 | + b: *Build, |
| 138 | + target: Build.ResolvedTarget, |
| 139 | + optimize: std.builtin.OptimizeMode, |
| 140 | +) *Build.Step.Compile { |
| 141 | + const dep = b.dependency("c_hashmap", .{}); |
| 142 | + const root = dep.path("."); |
| 143 | + const lib = b.addStaticLibrary(.{ |
| 144 | + .name = "c-hashmap", |
| 145 | + .target = target, |
| 146 | + .optimize = optimize, |
| 147 | + }); |
| 148 | + lib.addCSourceFiles(.{ |
| 149 | + .root = root, |
| 150 | + .files = &.{ |
| 151 | + "map.c", |
| 152 | + }, |
| 153 | + }); |
| 154 | + lib.installHeader( |
| 155 | + root.path(b, "map.h"), |
| 156 | + "c-hashmap/map.h", |
| 157 | + ); |
| 158 | + lib.linkLibCpp(); |
| 159 | + return lib; |
| 160 | +} |
| 161 | + |
| 162 | +fn addSheenBidi( |
| 163 | + b: *Build, |
| 164 | + target: Build.ResolvedTarget, |
| 165 | + optimize: std.builtin.OptimizeMode, |
| 166 | +) *Build.Step.Compile { |
| 167 | + const dep = b.dependency("sheen_bidi", .{}); |
| 168 | + const root = dep.path("."); |
| 169 | + const lib = b.addStaticLibrary(.{ |
| 170 | + .name = "sheenbidi", |
| 171 | + .target = target, |
| 172 | + .optimize = optimize, |
| 173 | + }); |
| 174 | + const headers_path = root.path(b, "Headers"); |
| 175 | + lib.addIncludePath(headers_path); |
| 176 | + lib.addCSourceFiles(.{ |
| 177 | + .root = root, |
| 178 | + .files = &.{ |
| 179 | + "Source/SheenBidi.c", |
| 180 | + }, |
| 181 | + .flags = &.{ "-DSB_CONFIG_UNITY" }, |
| 182 | + }); |
| 183 | + lib.installHeadersDirectory(headers_path, ".", .{}); |
| 184 | + lib.linkLibCpp(); |
| 185 | + return lib; |
| 186 | +} |
| 187 | + |
| 188 | +fn addFAudio( |
| 189 | + b: *Build, |
| 190 | + target: Build.ResolvedTarget, |
| 191 | + optimize: std.builtin.OptimizeMode, |
| 192 | + sdl: *Build.Step.Compile, |
| 193 | +) *Build.Step.Compile { |
| 194 | + const dep = b.dependency("faudio", .{}); |
| 195 | + const root = dep.path("."); |
| 196 | + const lib = b.addStaticLibrary(.{ |
| 197 | + .name = "faudio", |
| 198 | + .target = target, |
| 199 | + .optimize = optimize, |
| 200 | + }); |
| 201 | + const include_path = root.path(b, "include"); |
| 202 | + lib.addIncludePath(include_path); |
| 203 | + const header_tree = sdl.installed_headers_include_tree orelse @panic("?"); |
| 204 | + lib.addIncludePath(header_tree.getDirectory().path(b, "SDL2")); |
| 205 | + |
| 206 | + lib.addCSourceFiles(.{ |
| 207 | + .root = root, |
| 208 | + .files = &.{ |
| 209 | + "src/FAudio.c", |
| 210 | + "src/FAudio_internal.c", |
| 211 | + "src/FAudio_internal_simd.c", |
| 212 | + "src/FAudio_operationset.c", |
| 213 | + "src/FAudio_platform_sdl2.c", |
| 214 | + }, |
| 215 | + }); |
| 216 | + lib.installHeadersDirectory(include_path, ".", .{}); |
| 217 | + lib.installHeadersDirectory(root.path(b, "src"), ".", .{}); |
| 218 | + lib.linkLibCpp(); |
| 219 | + lib.linkLibrary(sdl); |
| 220 | + |
| 221 | + return lib; |
| 222 | +} |
| 223 | + |
| 224 | +fn addLodepng( |
| 225 | + b: *Build, |
| 226 | + target: Build.ResolvedTarget, |
| 227 | + optimize: std.builtin.OptimizeMode, |
| 228 | +) *Build.Step.Compile { |
| 229 | + const dep = b.dependency("lodepng", .{}); |
| 230 | + const root = dep.path("."); |
| 231 | + const lib = b.addStaticLibrary(.{ |
| 232 | + .name = "lodepng", |
| 233 | + .target = target, |
| 234 | + .optimize = optimize, |
| 235 | + }); |
| 236 | + lib.addIncludePath(root); |
| 237 | + |
| 238 | + // The Lore: |
| 239 | + // we generate a ".c" file and use it to include lodepng.cpp so that |
| 240 | + // it gets compiled as a C file and doesn't mangle the symbols. We don't |
| 241 | + // want the symbols mangled becuase VVVVVV decided it was better to copy |
| 242 | + // the 3 function prototypes it's using from lodepng and wrap them in |
| 243 | + // extern "C" rather than just using their header file. |
| 244 | + const generate_files = b.addWriteFiles(); |
| 245 | + const c_wrapper = generate_files.add( |
| 246 | + "lodepng.c", |
| 247 | + "#include <lodepng.cpp>", |
| 248 | + ); |
| 249 | + |
| 250 | + // workaround bug in Zig build system (TODO: create a minimal reproduction and file a bug) |
| 251 | + lib.step.dependOn(&generate_files.step); |
| 252 | + |
| 253 | + lib.addCSourceFiles(.{ |
| 254 | + .root = c_wrapper.dirname(), |
| 255 | + .files = &.{ |
| 256 | + "lodepng.c", |
| 257 | + }, |
| 258 | + .flags = &.{ |
| 259 | + "-DLODEPNG_NO_COMPILE_ALLOCATORS", |
| 260 | + "-DLODEPNG_NO_COMPILE_DISK", |
| 261 | + }, |
| 262 | + }); |
| 263 | + lib.linkLibCpp(); |
| 264 | + return lib; |
| 265 | +} |
| 266 | + |
| 267 | +const src = [_][]const u8 { |
| 268 | + "desktop_version/src/BinaryBlob.cpp", |
| 269 | + "desktop_version/src/BlockV.cpp", |
| 270 | + "desktop_version/src/ButtonGlyphs.cpp", |
| 271 | + "desktop_version/src/CustomLevels.cpp", |
| 272 | + "desktop_version/src/CWrappers.cpp", |
| 273 | + "desktop_version/src/Editor.cpp", |
| 274 | + "desktop_version/src/Ent.cpp", |
| 275 | + "desktop_version/src/Entity.cpp", |
| 276 | + "desktop_version/src/FileSystemUtils.cpp", |
| 277 | + "desktop_version/src/Finalclass.cpp", |
| 278 | + "desktop_version/src/Font.cpp", |
| 279 | + "desktop_version/src/FontBidi.cpp", |
| 280 | + "desktop_version/src/Game.cpp", |
| 281 | + "desktop_version/src/Graphics.cpp", |
| 282 | + "desktop_version/src/GraphicsResources.cpp", |
| 283 | + "desktop_version/src/GraphicsUtil.cpp", |
| 284 | + "desktop_version/src/Input.cpp", |
| 285 | + "desktop_version/src/KeyPoll.cpp", |
| 286 | + "desktop_version/src/Labclass.cpp", |
| 287 | + "desktop_version/src/LevelDebugger.cpp", |
| 288 | + "desktop_version/src/Localization.cpp", |
| 289 | + "desktop_version/src/LocalizationMaint.cpp", |
| 290 | + "desktop_version/src/LocalizationStorage.cpp", |
| 291 | + "desktop_version/src/Logic.cpp", |
| 292 | + "desktop_version/src/Map.cpp", |
| 293 | + "desktop_version/src/Music.cpp", |
| 294 | + "desktop_version/src/Otherlevel.cpp", |
| 295 | + "desktop_version/src/preloader.cpp", |
| 296 | + "desktop_version/src/Render.cpp", |
| 297 | + "desktop_version/src/RenderFixed.cpp", |
| 298 | + "desktop_version/src/RoomnameTranslator.cpp", |
| 299 | + "desktop_version/src/Screen.cpp", |
| 300 | + "desktop_version/src/Script.cpp", |
| 301 | + "desktop_version/src/Scripts.cpp", |
| 302 | + "desktop_version/src/Spacestation2.cpp", |
| 303 | + "desktop_version/src/TerminalScripts.cpp", |
| 304 | + "desktop_version/src/Textbox.cpp", |
| 305 | + "desktop_version/src/Tower.cpp", |
| 306 | + "desktop_version/src/UtilityClass.cpp", |
| 307 | + "desktop_version/src/WarpClass.cpp", |
| 308 | + "desktop_version/src/XMLUtils.cpp", |
| 309 | + "desktop_version/src/main.cpp", |
| 310 | + "desktop_version/src/DeferCallbacks.c", |
| 311 | + "desktop_version/src/GlitchrunnerMode.c", |
| 312 | + "desktop_version/src/Network.c", |
| 313 | + "desktop_version/src/Textbook.c", |
| 314 | + "desktop_version/src/ThirdPartyDeps.c", |
| 315 | + "desktop_version/src/UTF8.c", |
| 316 | + "desktop_version/src/VFormat.c", |
| 317 | + "desktop_version/src/Vlogging.c", |
| 318 | + "desktop_version/src/Xoshiro.c", |
| 319 | +}; |
| 320 | +const physfs_src = [_][]const u8 { |
| 321 | + "extras/physfsrwops.c", |
| 322 | +}; |
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