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- removed story text - re-named UI element objects - re-named [Forcefield] to [Invincible]
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+68
-115
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Assets/Scenes/MainScreen.unity

Lines changed: 28 additions & 75 deletions
Original file line numberDiff line numberDiff line change
@@ -331,8 +331,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Creates a spherical barrer around its user, protecting anything inside
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from outside damage.
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m_text: Renders its user invincible, all incoming damage is reduced to 0.
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -5526,7 +5525,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Forcefield
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m_text: Invincibility
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -6815,7 +6814,7 @@ GameObject:
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m_Component:
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- component: {fileID: 357132887}
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m_Layer: 5
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m_Name: PowerUp (4)
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m_Name: Nuke
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -9512,7 +9511,7 @@ GameObject:
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m_Component:
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- component: {fileID: 464651217}
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m_Layer: 5
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m_Name: PowerUp (3)
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m_Name: TimeStop
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -13515,7 +13514,7 @@ GameObject:
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m_Component:
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- component: {fileID: 659045684}
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m_Layer: 5
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m_Name: Player Tank
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m_Name: BrickBlock
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -15536,7 +15535,7 @@ GameObject:
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m_Component:
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- component: {fileID: 796525277}
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m_Layer: 5
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m_Name: FastTank
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m_Name: ShrubBlock
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -15827,7 +15826,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 80.96211, y: -139.42822}
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m_AnchoredPosition: {x: 80.96211, y: -139.76317}
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m_SizeDelta: {x: 161.92422, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &830008655
@@ -17348,7 +17347,7 @@ GameObject:
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m_Component:
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- component: {fileID: 883309518}
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m_Layer: 5
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m_Name: PowerUp (2)
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m_Name: BaseFortify
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -21375,24 +21374,7 @@ MonoBehaviour:
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-
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Bots are also capable of interacting with some power ups, having the effects
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of the power up affect you instead.
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Among the many tanks, these
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artificially intelligent bots did not survive the trip back after being destroyed
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and put back together, thus explaining their aimless behaviour.'
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of the power up affect you instead.'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -27250,7 +27232,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1300383628}
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m_Layer: 5
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m_Name: ArmoredTank
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m_Name: WireSpikes
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -29148,7 +29130,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1371658820}
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m_Layer: 5
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m_Name: ArmoredTank (1)
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m_Name: EagleBase
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -31625,28 +31607,22 @@ MonoBehaviour:
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- Power
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Ups are immune to bullets
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Up boxes can collide with bullets. Using them as temporary shelter is possible.
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- Power Ups that have a duration will reset the
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duration if an attempt to stack the power up is peformed.
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- [Forcefield]
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does NOT make the user invincible. Damage not done by projectiles or any proectiles
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shot inside the sphere can still damage the user.
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- [Base Fortification]
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will rebuild any broken walls that surrounded the base and then turn them into
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[Fortified Blocks]. After the duration, the blocks will return back to [Brick
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Blocks]
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-
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Power Ups that have a duration will reset the duration if an attempt to stack
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the power up is peformed.
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- [Invincibility] Renders the user completely
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invincible from harm. Sphere is merely for visual effect. Bullets shot inside
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the sphere will not affect the player
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Like an on-the-go snack bar, these power ups boxes will raise
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your confidence and vitality one way or another.'
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- [Base Fortification] will rebuild
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any broken walls that surrounded the base and then turn them into [Fortified
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Blocks]. After the duration, the blocks will return back to [Brick Blocks]'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -32539,7 +32515,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1546185023}
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m_Layer: 5
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m_Name: PowerUp
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m_Name: Piercing
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -41582,7 +41558,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1988970070}
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m_Layer: 5
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m_Name: PowerUp (5)
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m_Name: Star
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -42107,7 +42083,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 80.96211, y: -39.88822}
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m_AnchoredPosition: {x: 80.96211, y: -40.223167}
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m_SizeDelta: {x: 161.92422, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1001 &2005934689
@@ -42322,30 +42298,7 @@ MonoBehaviour:
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- It is GAME OVER
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if [The Eagle] is destroyed. Protect it with your life.
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Reminiscent
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of the days missions carried dutily. Reconstructed with chemicals and wizardry
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carefully'
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if [The Eagle] is destroyed. Protect it with your life.'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -43856,7 +43809,7 @@ GameObject:
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m_Component:
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- component: {fileID: 2087445060}
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m_Layer: 5
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m_Name: PowerUp (1)
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m_Name: Invincible
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -44387,7 +44340,7 @@ GameObject:
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m_Component:
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- component: {fileID: 2122887083}
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m_Layer: 5
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m_Name: NormalTank
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m_Name: FortifiedBlock
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
@@ -44526,7 +44479,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 80.96211, y: -89.65822}
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m_AnchoredPosition: {x: 80.96211, y: -89.993164}
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m_SizeDelta: {x: 161.92422, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1001 &2142081525

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