@@ -331,8 +331,7 @@ MonoBehaviour:
331331 m_OnCullStateChanged:
332332 m_PersistentCalls:
333333 m_Calls: []
334- m_text: Creates a spherical barrer around its user, protecting anything inside
335- from outside damage.
334+ m_text: Renders its user invincible, all incoming damage is reduced to 0.
336335 m_isRightToLeft: 0
337336 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
338337 m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -5526,7 +5525,7 @@ MonoBehaviour:
55265525 m_OnCullStateChanged:
55275526 m_PersistentCalls:
55285527 m_Calls: []
5529- m_text: Forcefield
5528+ m_text: Invincibility
55305529 m_isRightToLeft: 0
55315530 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
55325531 m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -6815,7 +6814,7 @@ GameObject:
68156814 m_Component:
68166815 - component: {fileID: 357132887}
68176816 m_Layer: 5
6818- m_Name: PowerUp (4)
6817+ m_Name: Nuke
68196818 m_TagString: Untagged
68206819 m_Icon: {fileID: 0}
68216820 m_NavMeshLayer: 0
@@ -9512,7 +9511,7 @@ GameObject:
95129511 m_Component:
95139512 - component: {fileID: 464651217}
95149513 m_Layer: 5
9515- m_Name: PowerUp (3)
9514+ m_Name: TimeStop
95169515 m_TagString: Untagged
95179516 m_Icon: {fileID: 0}
95189517 m_NavMeshLayer: 0
@@ -13515,7 +13514,7 @@ GameObject:
1351513514 m_Component:
1351613515 - component: {fileID: 659045684}
1351713516 m_Layer: 5
13518- m_Name: Player Tank
13517+ m_Name: BrickBlock
1351913518 m_TagString: Untagged
1352013519 m_Icon: {fileID: 0}
1352113520 m_NavMeshLayer: 0
@@ -15536,7 +15535,7 @@ GameObject:
1553615535 m_Component:
1553715536 - component: {fileID: 796525277}
1553815537 m_Layer: 5
15539- m_Name: FastTank
15538+ m_Name: ShrubBlock
1554015539 m_TagString: Untagged
1554115540 m_Icon: {fileID: 0}
1554215541 m_NavMeshLayer: 0
@@ -15827,7 +15826,7 @@ RectTransform:
1582715826 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
1582815827 m_AnchorMin: {x: 0, y: 1}
1582915828 m_AnchorMax: {x: 0, y: 1}
15830- m_AnchoredPosition: {x: 80.96211, y: -139.42822 }
15829+ m_AnchoredPosition: {x: 80.96211, y: -139.76317 }
1583115830 m_SizeDelta: {x: 161.92422, y: 30}
1583215831 m_Pivot: {x: 0.5, y: 0.5}
1583315832--- !u!1 &830008655
@@ -17348,7 +17347,7 @@ GameObject:
1734817347 m_Component:
1734917348 - component: {fileID: 883309518}
1735017349 m_Layer: 5
17351- m_Name: PowerUp (2)
17350+ m_Name: BaseFortify
1735217351 m_TagString: Untagged
1735317352 m_Icon: {fileID: 0}
1735417353 m_NavMeshLayer: 0
@@ -21375,24 +21374,7 @@ MonoBehaviour:
2137521374
2137621375 -
2137721376 Bots are also capable of interacting with some power ups, having the effects
21378- of the power up affect you instead.
21379-
21380-
21381-
21382-
21383-
21384-
21385-
21386-
21387-
21388-
21389-
21390-
21391-
21392-
21393- Among the many tanks, these
21394- artificially intelligent bots did not survive the trip back after being destroyed
21395- and put back together, thus explaining their aimless behaviour.'
21377+ of the power up affect you instead.'
2139621378 m_isRightToLeft: 0
2139721379 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
2139821380 m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -27250,7 +27232,7 @@ GameObject:
2725027232 m_Component:
2725127233 - component: {fileID: 1300383628}
2725227234 m_Layer: 5
27253- m_Name: ArmoredTank
27235+ m_Name: WireSpikes
2725427236 m_TagString: Untagged
2725527237 m_Icon: {fileID: 0}
2725627238 m_NavMeshLayer: 0
@@ -29148,7 +29130,7 @@ GameObject:
2914829130 m_Component:
2914929131 - component: {fileID: 1371658820}
2915029132 m_Layer: 5
29151- m_Name: ArmoredTank (1)
29133+ m_Name: EagleBase
2915229134 m_TagString: Untagged
2915329135 m_Icon: {fileID: 0}
2915429136 m_NavMeshLayer: 0
@@ -31625,28 +31607,22 @@ MonoBehaviour:
3162531607
3162631608
3162731609 - Power
31628- Ups are immune to bullets
31610+ Up boxes can collide with bullets. Using them as temporary shelter is possible.
3162931611
3163031612
31631- - Power Ups that have a duration will reset the
31632- duration if an attempt to stack the power up is peformed.
31633-
31634-
31635- - [Forcefield]
31636- does NOT make the user invincible. Damage not done by projectiles or any proectiles
31637- shot inside the sphere can still damage the user.
31638-
31639-
31640- - [Base Fortification]
31641- will rebuild any broken walls that surrounded the base and then turn them into
31642- [Fortified Blocks]. After the duration, the blocks will return back to [Brick
31643- Blocks]
31613+ -
31614+ Power Ups that have a duration will reset the duration if an attempt to stack
31615+ the power up is peformed.
3164431616
3164531617
31618+ - [Invincibility] Renders the user completely
31619+ invincible from harm. Sphere is merely for visual effect. Bullets shot inside
31620+ the sphere will not affect the player
3164631621
3164731622
31648- Like an on-the-go snack bar, these power ups boxes will raise
31649- your confidence and vitality one way or another.'
31623+ - [Base Fortification] will rebuild
31624+ any broken walls that surrounded the base and then turn them into [Fortified
31625+ Blocks]. After the duration, the blocks will return back to [Brick Blocks]'
3165031626 m_isRightToLeft: 0
3165131627 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
3165231628 m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -32539,7 +32515,7 @@ GameObject:
3253932515 m_Component:
3254032516 - component: {fileID: 1546185023}
3254132517 m_Layer: 5
32542- m_Name: PowerUp
32518+ m_Name: Piercing
3254332519 m_TagString: Untagged
3254432520 m_Icon: {fileID: 0}
3254532521 m_NavMeshLayer: 0
@@ -41582,7 +41558,7 @@ GameObject:
4158241558 m_Component:
4158341559 - component: {fileID: 1988970070}
4158441560 m_Layer: 5
41585- m_Name: PowerUp (5)
41561+ m_Name: Star
4158641562 m_TagString: Untagged
4158741563 m_Icon: {fileID: 0}
4158841564 m_NavMeshLayer: 0
@@ -42107,7 +42083,7 @@ RectTransform:
4210742083 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
4210842084 m_AnchorMin: {x: 0, y: 1}
4210942085 m_AnchorMax: {x: 0, y: 1}
42110- m_AnchoredPosition: {x: 80.96211, y: -39.88822 }
42086+ m_AnchoredPosition: {x: 80.96211, y: -40.223167 }
4211142087 m_SizeDelta: {x: 161.92422, y: 30}
4211242088 m_Pivot: {x: 0.5, y: 0.5}
4211342089--- !u!1001 &2005934689
@@ -42322,30 +42298,7 @@ MonoBehaviour:
4232242298
4232342299
4232442300 - It is GAME OVER
42325- if [The Eagle] is destroyed. Protect it with your life.
42326-
42327-
42328-
42329-
42330-
42331-
42332-
42333-
42334-
42335-
42336-
42337-
42338-
42339-
42340-
42341-
42342-
42343-
42344-
42345-
42346- Reminiscent
42347- of the days missions carried dutily. Reconstructed with chemicals and wizardry
42348- carefully'
42301+ if [The Eagle] is destroyed. Protect it with your life.'
4234942302 m_isRightToLeft: 0
4235042303 m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
4235142304 m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -43856,7 +43809,7 @@ GameObject:
4385643809 m_Component:
4385743810 - component: {fileID: 2087445060}
4385843811 m_Layer: 5
43859- m_Name: PowerUp (1)
43812+ m_Name: Invincible
4386043813 m_TagString: Untagged
4386143814 m_Icon: {fileID: 0}
4386243815 m_NavMeshLayer: 0
@@ -44387,7 +44340,7 @@ GameObject:
4438744340 m_Component:
4438844341 - component: {fileID: 2122887083}
4438944342 m_Layer: 5
44390- m_Name: NormalTank
44343+ m_Name: FortifiedBlock
4439144344 m_TagString: Untagged
4439244345 m_Icon: {fileID: 0}
4439344346 m_NavMeshLayer: 0
@@ -44526,7 +44479,7 @@ RectTransform:
4452644479 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
4452744480 m_AnchorMin: {x: 0, y: 1}
4452844481 m_AnchorMax: {x: 0, y: 1}
44529- m_AnchoredPosition: {x: 80.96211, y: -89.65822 }
44482+ m_AnchoredPosition: {x: 80.96211, y: -89.993164 }
4453044483 m_SizeDelta: {x: 161.92422, y: 30}
4453144484 m_Pivot: {x: 0.5, y: 0.5}
4453244485--- !u!1001 &2142081525
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