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[Obsolete("textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.")]
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publicexternTextureImporterFormattextureFormat
@@ -103,7 +103,7 @@ public bool GetPlatformTextureSettings(string platform, out int maxTextureSize,
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// public API will always return a valid TextureImporterPlatformSettings, creating it based on the default one if it did not exist.
Debug.LogError($"Can not display audio mixer window for '{controller.name}' as it has not been properly initialized. The mixer asset is possibly corrupted.");
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Debug.LogError($"Can not display audio mixer window for '{controller.name}' as it could not be properly initialized. The mixer asset is possibly corrupted.");
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}
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}
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returnresult;
@@ -347,9 +347,9 @@ public void UndoRedoPerformed(in UndoRedoInfo info)
Debug.LogError($"Can not display audio mixer window for '{m_Controller.name}' as it has not been properly initialized. The mixer asset is possibly corrupted.");
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Debug.LogError($"Can not display audio mixer window for '{m_Controller.name}' as it could not be properly initialized. The mixer asset is possibly corrupted.");
Debug.LogError($"Can not display audio mixer window for '{m_Controller.name}' as it has not been properly initialized. The mixer asset is possibly corrupted.");
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Debug.LogError($"Can not display audio mixer window for '{m_Controller.name}' as it could not be properly initialized. The mixer asset is possibly corrupted.");
vartextColor=tickmarkColor.RGBMultiplied(1.2f);// Compensate for a bug in UI Toolkit which causes MeshGenerationContext.DrawText to render text lighter than the color that you provide.
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