@@ -3011,7 +3011,7 @@ internal static bool ShouldDrawWarningIconForBinding(string bindingPath)
30113011
30123012#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
30133013
3014- private static InputActionAsset s_projectWideActions ;
3014+ private static InputActionAsset s_ProjectWideActions ;
30153015 internal const string kProjectWideActionsAssetName = "ProjectWideInputActions" ;
30163016
30173017 /// <summary>
@@ -3028,31 +3028,31 @@ public static InputActionAsset actions
30283028 {
30293029 get
30303030 {
3031- if ( s_projectWideActions != null )
3032- return s_projectWideActions ;
3031+ if ( s_ProjectWideActions != null )
3032+ return s_ProjectWideActions ;
30333033
30343034 #if UNITY_EDITOR
3035- s_projectWideActions = Editor . ProjectWideActionsAsset . GetOrCreate ( ) ;
3035+ s_ProjectWideActions = ProjectWideActionsAsset . GetOrCreate ( ) ;
30363036 #else
3037- s_projectWideActions = Resources . FindObjectsOfTypeAll < InputActionAsset > ( ) . FirstOrDefault ( o => o != null && o . name == kProjectWideActionsAssetName ) ;
3037+ s_ProjectWideActions = Resources . FindObjectsOfTypeAll < InputActionAsset > ( ) . FirstOrDefault ( o => o != null && o . name == kProjectWideActionsAssetName ) ;
30383038 #endif
30393039
3040- if ( s_projectWideActions == null )
3040+ if ( s_ProjectWideActions == null )
30413041 Debug . LogError ( $ "Couldn't initialize project-wide input actions") ;
3042- return s_projectWideActions ;
3042+ return s_ProjectWideActions ;
30433043 }
30443044
30453045 set
30463046 {
30473047 if ( value == null )
30483048 throw new ArgumentNullException ( nameof ( value ) ) ;
30493049
3050- if ( s_projectWideActions == value )
3050+ if ( s_ProjectWideActions == value )
30513051 return ;
30523052
3053- s_projectWideActions ? . Disable ( ) ;
3054- s_projectWideActions = value ;
3055- s_projectWideActions . Enable ( ) ;
3053+ s_ProjectWideActions ? . Disable ( ) ;
3054+ s_ProjectWideActions = value ;
3055+ s_ProjectWideActions . Enable ( ) ;
30563056 }
30573057 }
30583058#endif
@@ -3746,11 +3746,11 @@ private static void Reset(bool enableRemoting = false, IInputRuntime runtime = n
37463746
37473747#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
37483748 // Avoid touching the `actions` property directly here, to prevent unwanted initialisation.
3749- if ( s_projectWideActions )
3749+ if ( s_ProjectWideActions )
37503750 {
3751- s_projectWideActions . Disable ( ) ;
3752- s_projectWideActions ? . OnSetupChanged ( ) ; // Cleanup ActionState (remove unused controls after disabling)
3753- s_projectWideActions = null ;
3751+ s_ProjectWideActions . Disable ( ) ;
3752+ s_ProjectWideActions ? . OnSetupChanged ( ) ; // Cleanup ActionState (remove unused controls after disabling)
3753+ s_ProjectWideActions = null ;
37543754 }
37553755#endif
37563756
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