|
15 | 15 |
|
16 | 16 | #if UNITY_EDITOR |
17 | 17 | using UnityEngine.InputSystem.Editor; |
| 18 | +using UnityEngine.Tilemaps; |
| 19 | + |
18 | 20 | #endif |
19 | 21 |
|
20 | 22 | #if UNITY_EDITOR |
@@ -54,13 +56,85 @@ namespace UnityEngine.InputSystem |
54 | 56 | /// |
55 | 57 | /// Manages devices, layouts, and event processing. |
56 | 58 | /// </remarks> |
57 | | - internal partial class InputManager |
| 59 | + internal partial class InputManager : IDisposable |
58 | 60 | { |
| 61 | + private InputManager() { } |
| 62 | + |
| 63 | + public static InputManager CreateAndInitialize(IInputRuntime runtime, InputSettings settings, bool fakeRemove = false) |
| 64 | + { |
| 65 | + var newInst = new InputManager(); |
| 66 | + |
| 67 | + // If settings object wasn't provided, create a temporary settings object for now |
| 68 | + if (settings == null) |
| 69 | + { |
| 70 | + settings = ScriptableObject.CreateInstance<InputSettings>(); |
| 71 | + settings.hideFlags = HideFlags.HideAndDontSave; |
| 72 | + } |
| 73 | + newInst.m_Settings = settings; |
| 74 | + |
| 75 | +#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
| 76 | + newInst.InitializeActions(); |
| 77 | +#endif // UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
| 78 | + |
| 79 | + newInst.InitializeData(); |
| 80 | + newInst.InstallRuntime(runtime); |
| 81 | + |
| 82 | + // Skip if initializing for "Fake Remove" manager (in tests) |
| 83 | + if (!fakeRemove) |
| 84 | + newInst.InstallGlobals(); |
| 85 | + |
| 86 | + newInst.ApplySettings(); |
| 87 | + |
| 88 | +#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
| 89 | + newInst.ApplyActions(); |
| 90 | +#endif |
| 91 | + return newInst; |
| 92 | + } |
| 93 | + |
| 94 | +#region Dispose implementation |
| 95 | + protected virtual void Dispose(bool disposing) |
| 96 | + { |
| 97 | + if (!disposedValue) |
| 98 | + { |
| 99 | + if (disposing) |
| 100 | + { |
| 101 | + // Notify devices are being removed but don't actually removed them; no point when disposing |
| 102 | + for (var i = 0; i < m_DevicesCount; ++i) |
| 103 | + m_Devices[i].NotifyRemoved(); |
| 104 | + |
| 105 | + m_StateBuffers.FreeAll(); |
| 106 | + UninstallGlobals(); |
| 107 | + |
| 108 | + // If we're still holding the "temporary" settings object make sure to delete it |
| 109 | + if (m_Settings != null && m_Settings.hideFlags == HideFlags.HideAndDontSave) |
| 110 | + Object.DestroyImmediate(m_Settings); |
| 111 | + |
| 112 | + // Project-wide Actions are never temporary so we do not destroy them. |
| 113 | + } |
| 114 | + |
| 115 | + disposedValue = true; |
| 116 | + } |
| 117 | + } |
| 118 | + |
| 119 | + ~InputManager() |
| 120 | + { |
| 121 | + Dispose(false); |
| 122 | + } |
| 123 | + |
| 124 | + public void Dispose() |
| 125 | + { |
| 126 | + Dispose(true); |
| 127 | + GC.SuppressFinalize(this); |
| 128 | + } |
| 129 | + private bool disposedValue; |
| 130 | +#endregion |
| 131 | + |
59 | 132 | public ReadOnlyArray<InputDevice> devices => new ReadOnlyArray<InputDevice>(m_Devices, 0, m_DevicesCount); |
60 | 133 |
|
61 | 134 | public TypeTable processors => m_Processors; |
62 | 135 | public TypeTable interactions => m_Interactions; |
63 | 136 | public TypeTable composites => m_Composites; |
| 137 | + internal IInputRuntime runtime => m_Runtime; |
64 | 138 |
|
65 | 139 | public InputMetrics metrics |
66 | 140 | { |
@@ -90,14 +164,17 @@ public InputSettings settings |
90 | 164 | { |
91 | 165 | get |
92 | 166 | { |
93 | | - Debug.Assert(m_Settings != null); |
94 | 167 | return m_Settings; |
95 | 168 | } |
96 | 169 | set |
97 | 170 | { |
98 | 171 | if (value == null) |
99 | 172 | throw new ArgumentNullException(nameof(value)); |
100 | 173 |
|
| 174 | + // Delete the "temporary" settings if necessary |
| 175 | + if (m_Settings != null && m_Settings.hideFlags == HideFlags.HideAndDontSave) |
| 176 | + ScriptableObject.DestroyImmediate(m_Settings); |
| 177 | + |
101 | 178 | if (m_Settings == value) |
102 | 179 | return; |
103 | 180 |
|
@@ -1768,45 +1845,6 @@ public void Update(InputUpdateType updateType) |
1768 | 1845 | m_Runtime.Update(updateType); |
1769 | 1846 | } |
1770 | 1847 |
|
1771 | | - internal void Initialize(IInputRuntime runtime, InputSettings settings) |
1772 | | - { |
1773 | | - Debug.Assert(settings != null); |
1774 | | - |
1775 | | - m_Settings = settings; |
1776 | | - |
1777 | | -#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
1778 | | - InitializeActions(); |
1779 | | -#endif // UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
1780 | | - InitializeData(); |
1781 | | - InstallRuntime(runtime); |
1782 | | - InstallGlobals(); |
1783 | | - |
1784 | | - ApplySettings(); |
1785 | | - #if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
1786 | | - ApplyActions(); |
1787 | | - #endif |
1788 | | - } |
1789 | | - |
1790 | | - internal void Destroy() |
1791 | | - { |
1792 | | - // There isn't really much of a point in removing devices but we still |
1793 | | - // want to clear out any global state they may be keeping. So just tell |
1794 | | - // the devices that they got removed without actually removing them. |
1795 | | - for (var i = 0; i < m_DevicesCount; ++i) |
1796 | | - m_Devices[i].NotifyRemoved(); |
1797 | | - |
1798 | | - // Free all state memory. |
1799 | | - m_StateBuffers.FreeAll(); |
1800 | | - |
1801 | | - // Uninstall globals. |
1802 | | - UninstallGlobals(); |
1803 | | - |
1804 | | - // Destroy settings if they are temporary. |
1805 | | - if (m_Settings != null && m_Settings.hideFlags == HideFlags.HideAndDontSave) |
1806 | | - Object.DestroyImmediate(m_Settings); |
1807 | | - |
1808 | | - // Project-wide Actions are never temporary so we do not destroy them. |
1809 | | - } |
1810 | 1848 |
|
1811 | 1849 | #if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
1812 | 1850 | // Initialize project-wide actions: |
@@ -2112,12 +2150,12 @@ internal struct AvailableDevice |
2112 | 2150 | private bool m_HaveSentStartupAnalytics; |
2113 | 2151 | #endif |
2114 | 2152 |
|
2115 | | - internal IInputRuntime m_Runtime; |
2116 | | - internal InputMetrics m_Metrics; |
2117 | | - internal InputSettings m_Settings; |
2118 | | - #if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
| 2153 | + private IInputRuntime m_Runtime; |
| 2154 | + private InputMetrics m_Metrics; |
| 2155 | + private InputSettings m_Settings; |
| 2156 | +#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
2119 | 2157 | private InputActionAsset m_Actions; |
2120 | | - #endif |
| 2158 | +#endif |
2121 | 2159 |
|
2122 | 2160 | #if UNITY_EDITOR |
2123 | 2161 | internal IInputDiagnostics m_Diagnostics; |
@@ -2563,6 +2601,8 @@ private void OnBeforeUpdate(InputUpdateType updateType) |
2563 | 2601 | /// </summary> |
2564 | 2602 | internal void ApplySettings() |
2565 | 2603 | { |
| 2604 | + Debug.Assert(m_Settings != null); |
| 2605 | + |
2566 | 2606 | // Sync update mask. |
2567 | 2607 | var newUpdateMask = InputUpdateType.Editor; |
2568 | 2608 | if ((m_UpdateMask & InputUpdateType.BeforeRender) != 0) |
@@ -3865,8 +3905,16 @@ internal void RestoreStateWithoutDevices(SerializedState state) |
3865 | 3905 | m_Metrics = state.metrics; |
3866 | 3906 | m_PollingFrequency = state.pollingFrequency; |
3867 | 3907 |
|
3868 | | - if (m_Settings != null) |
| 3908 | + // Cached settings might be null if the ScriptableObject was destroyed; create new default instance in this case. |
| 3909 | + if (state.settings == null) |
| 3910 | + { |
| 3911 | + state.settings = ScriptableObject.CreateInstance<InputSettings>(); |
| 3912 | + state.settings.hideFlags = HideFlags.HideAndDontSave; |
| 3913 | + } |
| 3914 | + |
| 3915 | + if (m_Settings != null && m_Settings != state.settings) |
3869 | 3916 | Object.DestroyImmediate(m_Settings); |
| 3917 | + |
3870 | 3918 | m_Settings = state.settings; |
3871 | 3919 |
|
3872 | 3920 | #if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS |
@@ -4024,7 +4072,6 @@ private bool RestoreDeviceFromSavedState(ref DeviceState deviceState, InternedSt |
4024 | 4072 |
|
4025 | 4073 | return true; |
4026 | 4074 | } |
4027 | | - |
4028 | 4075 | #endif // UNITY_EDITOR || DEVELOPMENT_BUILD |
4029 | 4076 | } |
4030 | 4077 | } |
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