Commit dd446a2
[VFX] Fix Custom HLSL failure with
Issue introduced at https://github.cds.internal.unity3d.com/unity/unity/commit/eb7e959a3fb7cae4dec459e2e5f5e7bd6ce28dd3 by this PR https://github.cds.internal.unity3d.com/unity/unity/pull/43339
Block is now consistent with Operator behavior https://github.cds.internal.unity3d.com/unity/unity/blob/8008bc0c1b747e1a435ebfe0b5685e80eb649be5/Packages/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/CustomHLSL.cs#L405in
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lines changed- Packages/com.unity.visualeffectgraph/Editor/Models/Blocks/Implementations/HLSL
- Tests/SRPTests/Projects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests
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Tests/SRPTests/Projects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/CustomHLSLBlockTest.cs
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