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| 1 | +#include "SSD1306Ui.h" |
| 2 | + |
| 3 | + |
| 4 | +SSD1306Ui::SSD1306Ui(SSD1306 *display) { |
| 5 | + this->display = display; |
| 6 | +} |
| 7 | + |
| 8 | +void SSD1306Ui::init() { |
| 9 | + this->display->init(); |
| 10 | +} |
| 11 | + |
| 12 | +void SSD1306Ui::setTargetFPS(byte fps){ |
| 13 | + this->updateInterval = ((float) 1.0 / (float) fps) * 1000; |
| 14 | + Serial.println(this->updateInterval); |
| 15 | +} |
| 16 | + |
| 17 | +// -/------ Automatic controll ------\- |
| 18 | + |
| 19 | +void SSD1306Ui::enableAutoTransition(){ |
| 20 | + autoTransition = true; |
| 21 | +} |
| 22 | +void SSD1306Ui::disableAutoTransition(){ |
| 23 | + autoTransition = false; |
| 24 | +} |
| 25 | +void SSD1306Ui::setAutoTransitionForwards(){ |
| 26 | + this->frameTransitionDirection = 1; |
| 27 | +} |
| 28 | +void SSD1306Ui::setAutoTransitionBackwards(){ |
| 29 | + this->frameTransitionDirection = 1; |
| 30 | +} |
| 31 | +void SSD1306Ui::setTimePerFrame(int time){ |
| 32 | + this->ticksPerFrame = (int) ( (float) time / (float) updateInterval); |
| 33 | +} |
| 34 | +void SSD1306Ui::setTimePerTransition(int time){ |
| 35 | + this->ticksPerTransition = (int) ( (float) time / (float) updateInterval); |
| 36 | +} |
| 37 | + |
| 38 | + |
| 39 | +// -/------ Customize indicator position and style -------\- |
| 40 | +void SSD1306Ui::setIndicatorPosition(IndicatorPosition pos) { |
| 41 | + this->indicatorPosition = pos; |
| 42 | + this->dirty = true; |
| 43 | +} |
| 44 | +void SSD1306Ui::setIndicatorDirection(IndicatorDirection dir) { |
| 45 | + this->indicatorDirection = dir; |
| 46 | +} |
| 47 | +void SSD1306Ui::setActiveSymbole(const char* symbole) { |
| 48 | + this->activeSymbole = symbole; |
| 49 | + this->dirty = true; |
| 50 | +} |
| 51 | +void SSD1306Ui::setInactiveSymbole(const char* symbole) { |
| 52 | + this->inactiveSymbole = symbole; |
| 53 | + this->dirty = true; |
| 54 | +} |
| 55 | + |
| 56 | + |
| 57 | +// -/----- Frame settings -----\- |
| 58 | +void SSD1306Ui::setFrameAnimation(AnimationDirection dir) { |
| 59 | + this->frameAnimationDirection = dir; |
| 60 | +} |
| 61 | +void SSD1306Ui::setFrames(bool (*frameFunctions[])(SSD1306 *display, int x, int y), int frameCount) { |
| 62 | + this->frameCount = frameCount; |
| 63 | + this->frameFunctions = frameFunctions; |
| 64 | +} |
| 65 | + |
| 66 | +// -/----- Overlays ------\- |
| 67 | +void SSD1306Ui::setOverlays(bool (*overlayFunctions[])(SSD1306 *display), int overlayCount){ |
| 68 | + this->overlayCount = overlayCount; |
| 69 | + this->overlayFunctions = overlayFunctions; |
| 70 | +} |
| 71 | + |
| 72 | + |
| 73 | +// -/----- Manuel control -----\- |
| 74 | +void SSD1306Ui::nextFrame() { |
| 75 | + this->frameState = IN_TRANSITION; |
| 76 | + this->ticksSinceLastStateSwitch = 0; |
| 77 | + this->frameTransitionDirection = 1; |
| 78 | +} |
| 79 | +void SSD1306Ui::previousFrame() { |
| 80 | + this->frameState = IN_TRANSITION; |
| 81 | + this->ticksSinceLastStateSwitch = 0; |
| 82 | + this->frameTransitionDirection = -1; |
| 83 | +} |
| 84 | + |
| 85 | + |
| 86 | +// -/----- State information -----\- |
| 87 | +FrameState SSD1306Ui::getFrameState(){ |
| 88 | + return this->frameState; |
| 89 | +} |
| 90 | +int SSD1306Ui::getCurrentFrame(){ |
| 91 | + return this->currentFrame; |
| 92 | +} |
| 93 | + |
| 94 | + |
| 95 | +int SSD1306Ui::update(){ |
| 96 | + int timeBudget = this->updateInterval - (millis() - this->lastUpdate); |
| 97 | + if ( timeBudget <= 0) { |
| 98 | + |
| 99 | + // Implement frame skipping to ensure time budget is keept |
| 100 | + if (this->autoTransition && this->lastUpdate != 0) this->ticksSinceLastStateSwitch += abs(timeBudget) / this->updateInterval; |
| 101 | + |
| 102 | + this->lastUpdate = millis(); |
| 103 | + this->tick(); |
| 104 | + } |
| 105 | + return timeBudget; |
| 106 | +} |
| 107 | + |
| 108 | + |
| 109 | +void SSD1306Ui::tick() { |
| 110 | + this->ticksSinceLastStateSwitch++; |
| 111 | + |
| 112 | + switch (this->frameState) { |
| 113 | + case IN_TRANSITION: |
| 114 | + this->dirty = true; |
| 115 | + if (this->ticksSinceLastStateSwitch >= this->ticksPerTransition){ |
| 116 | + this->frameState = FIXED; |
| 117 | + this->currentFrame = getNextFrameNumber(); |
| 118 | + this->ticksSinceLastStateSwitch = 0; |
| 119 | + } |
| 120 | + break; |
| 121 | + case FIXED: |
| 122 | + if (this->ticksSinceLastStateSwitch >= this->ticksPerFrame){ |
| 123 | + if (this->autoTransition){ |
| 124 | + this->frameState = IN_TRANSITION; |
| 125 | + this->dirty = true; |
| 126 | + } |
| 127 | + this->ticksSinceLastStateSwitch = 0; |
| 128 | + } |
| 129 | + break; |
| 130 | + } |
| 131 | + |
| 132 | + if (this->dirty) { |
| 133 | + this->dirty = false; |
| 134 | + this->display->clear(); |
| 135 | + this->drawIndicator(); |
| 136 | + this->drawFrame(); |
| 137 | + this->drawOverlays(); |
| 138 | + this->display->display(); |
| 139 | + } |
| 140 | +} |
| 141 | + |
| 142 | +void SSD1306Ui::drawFrame(){ |
| 143 | + switch (this->frameState){ |
| 144 | + case IN_TRANSITION: { |
| 145 | + float progress = (float) this->ticksSinceLastStateSwitch / (float) this->ticksPerTransition; |
| 146 | + int x, y, x1, y1; |
| 147 | + switch(this->frameAnimationDirection){ |
| 148 | + case SLIDE_LEFT: |
| 149 | + x = -128 * progress; |
| 150 | + y = 0; |
| 151 | + x1 = x + 128; |
| 152 | + y1 = 0; |
| 153 | + break; |
| 154 | + case SLIDE_RIGHT: |
| 155 | + x = 128 * progress; |
| 156 | + y = 0; |
| 157 | + x1 = x - 128; |
| 158 | + y1 = 0; |
| 159 | + break; |
| 160 | + case SLIDE_UP: |
| 161 | + x = 0; |
| 162 | + y = -64 * progress; |
| 163 | + x1 = 0; |
| 164 | + y1 = y + 64; |
| 165 | + break; |
| 166 | + case SLIDE_DOWN: |
| 167 | + x = 0; |
| 168 | + y = 64 * progress; |
| 169 | + x1 = 0; |
| 170 | + y1 = y - 64; |
| 171 | + break; |
| 172 | + } |
| 173 | + |
| 174 | + // Invert animation if direction is reversed. |
| 175 | + int dir = frameTransitionDirection >= 0 ? 1 : -1; |
| 176 | + x *= dir; y *= dir; x1 *= dir; y1 *= dir; |
| 177 | + |
| 178 | + this->dirty |= (*this->frameFunctions[this->currentFrame])(this->display, x, y); |
| 179 | + this->dirty |= (*this->frameFunctions[this->getNextFrameNumber()])(this->display, x1, y1); |
| 180 | + break; |
| 181 | + } |
| 182 | + case FIXED: |
| 183 | + this->dirty |= (*this->frameFunctions[this->currentFrame])(this->display, 0, 0); |
| 184 | + break; |
| 185 | + } |
| 186 | +} |
| 187 | + |
| 188 | +void SSD1306Ui::drawIndicator() { |
| 189 | + byte posOfCurrentFrame; |
| 190 | + |
| 191 | + switch (this->indicatorDirection){ |
| 192 | + case LEFT_RIGHT: |
| 193 | + posOfCurrentFrame = this->currentFrame; |
| 194 | + break; |
| 195 | + case RIGHT_LEFT: |
| 196 | + posOfCurrentFrame = (this->frameCount - 1) - this->currentFrame; |
| 197 | + break; |
| 198 | + } |
| 199 | + |
| 200 | + for (byte i = 0; i < this->frameCount; i++) { |
| 201 | + |
| 202 | + const char *xbm; |
| 203 | + |
| 204 | + if (posOfCurrentFrame == i) { |
| 205 | + xbm = this->activeSymbole; |
| 206 | + } else { |
| 207 | + xbm = this->inactiveSymbole; |
| 208 | + } |
| 209 | + |
| 210 | + int x,y; |
| 211 | + switch (this->indicatorPosition){ |
| 212 | + case TOP: |
| 213 | + y = 0; |
| 214 | + x = 64 - (12 * frameCount / 2) + 12 * i; |
| 215 | + break; |
| 216 | + case BOTTOM: |
| 217 | + y = 56; |
| 218 | + x = 64 - (12 * frameCount / 2) + 12 * i; |
| 219 | + break; |
| 220 | + case RIGHT: |
| 221 | + x = 120; |
| 222 | + y = 32 - (12 * frameCount / 2) + 12 * i; |
| 223 | + break; |
| 224 | + case LEFT: |
| 225 | + x = 0; |
| 226 | + y = 32 - (12 * frameCount / 2) + 12 * i; |
| 227 | + break; |
| 228 | + } |
| 229 | + |
| 230 | + this->display->drawXbm(x, y, 8, 8, xbm); |
| 231 | + } |
| 232 | +} |
| 233 | + |
| 234 | +void SSD1306Ui::drawOverlays() { |
| 235 | + for (int i=0;i<this->overlayCount;i++){ |
| 236 | + this->dirty |= (*this->overlayFunctions[i])(this->display); |
| 237 | + } |
| 238 | +} |
| 239 | + |
| 240 | +int SSD1306Ui::getNextFrameNumber(){ |
| 241 | + int nextFrame = (this->currentFrame + this->frameTransitionDirection) % this->frameCount; |
| 242 | + if (nextFrame < 0){ |
| 243 | + nextFrame = this->frameCount + nextFrame; |
| 244 | + } |
| 245 | + return nextFrame; |
| 246 | +} |
| 247 | + |
| 248 | + |
| 249 | + |
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