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refactor: Remove duplicate include directives (#1873)
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66 files changed

+41
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Generals/Code/GameEngine/Include/Common/Player.h

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#include "Common/STLTypedefs.h"
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#include "Common/ScoreKeeper.h"
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#include "Common/Team.h"
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#include "Common/STLTypedefs.h"
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#include "Common/Upgrade.h"
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// ----------------------------------------------------------------------------------------------

Generals/Code/GameEngine/Include/GameLogic/ArmorSet.h

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#include "Lib/BaseType.h"
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#include "Common/GameType.h"
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#include "Common/SparseMatchFinder.h"
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#include "Common/SparseMatchFinder.h"
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//-------------------------------------------------------------------------------------------------
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class ArmorTemplate;

Generals/Code/GameEngine/Include/GameLogic/GameLogic.h

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#include "Common/STLTypedefs.h"
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#include "Common/ObjectStatusTypes.h"
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#include "GameNetwork/NetworkDefs.h"
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#include "Common/STLTypedefs.h"
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#include "GameLogic/Module/UpdateModule.h" // needed for DIRECT_UPDATEMODULE_ACCESS
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/*

Generals/Code/GameEngine/Include/GameLogic/Object.h

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@@ -115,9 +115,6 @@ enum WeaponStatus CPP_11(: Int);
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enum RadarPriorityType CPP_11(: Int);
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enum CanAttackResult CPP_11(: Int);
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// For ObjectStatusTypes
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#include "Common/ObjectStatusTypes.h"
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// For ObjectScriptStatusBit
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#include "GameLogic/ObjectScriptStatusBits.h"
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Generals/Code/GameEngine/Source/Common/System/BuildAssistant.cpp

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#include "GameLogic/Module/ContainModule.h"
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#include "GameLogic/Module/CreateModule.h"
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#include "GameLogic/Module/ProductionUpdate.h"
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#include "GameLogic/Module/ContainModule.h"
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#include "GameLogic/Module/ParkingPlaceBehavior.h"
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// PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////

Generals/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp

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#include "GameLogic/Module/UnpauseSpecialPowerUpgrade.h"
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#include "GameLogic/Module/WeaponBonusUpgrade.h"
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#include "GameLogic/Module/WeaponSetUpgrade.h"
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#include "GameLogic/Module/WeaponBonusUpgrade.h"
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#include "GameLogic/Module/CostModifierUpgrade.h"
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#include "GameLogic/Module/ExperienceScalarUpgrade.h"
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#include "GameLogic/Module/MaxHealthUpgrade.h"

Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp

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#include "GameLogic/Module/TransportContain.h"
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#include "GameLogic/Module/MobNexusContain.h"
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#include "GameLogic/Module/SpecialAbilityUpdate.h"
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#include "GameLogic/Module/BattlePlanUpdate.h"
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#include "GameLogic/Module/VeterancyGainCreate.h"
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#include "GameLogic/Module/HackInternetAIUpdate.h"
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#include "GameLogic/Weapon.h"

Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp

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#include "GameClient/GameWindow.h"
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#include "GameClient/Gadget.h"
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#include "GameClient/KeyDefs.h"
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#include "GameClient/ControlBar.h"
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#include "GameClient/InGameUI.h"
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//-----------------------------------------------------------------------------
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// DEFINES ////////////////////////////////////////////////////////////////////

Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp

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#include "GameNetwork/LANAPICallbacks.h"
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#include "GameNetwork/GameSpyOverlay.h"
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#include "GameNetwork/GameSpy/BuddyThread.h"
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#include "GameNetwork/GameSpy/GameResultsThread.h"
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#include "GameNetwork/GameSpy/PersistentStorageThread.h"
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//Added By Saad
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#include "GameClient/InGameUI.h"

Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp

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#include "GameNetwork/GameSpy/PeerThread.h"
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#include "GameNetwork/GameSpy/PersistentStorageDefs.h"
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#include "GameNetwork/GameSpy/PersistentStorageThread.h"
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#include "GameNetwork/GameSpy/BuddyThread.h"
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#include "GameNetwork/GameSpy/ThreadUtils.h"
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#include "GameNetwork/GameSpy/MainMenuUtils.h"
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#include "GameNetwork/WOLBrowser/WebBrowser.h"

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