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30 files changed

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-88
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30 files changed

+0
-88
lines changed

Core/GameEngine/Source/GameNetwork/Connection.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -43,14 +43,12 @@ Connection::Connection() {
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m_frameGrouping = 1;
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m_isQuitting = false;
4545
m_quitTime = 0;
46-
// clearing out the latency tracker
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m_averageLatency = 0.0f;
4847
Int i;
4948
for(i = 0; i < CONNECTION_LATENCY_HISTORY_LENGTH; i++)
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{
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m_latencies[i] = 0.0f;
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}
53-
// End Add
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}
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/**

Core/GameEngine/Source/GameNetwork/DownloadManager.cpp

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Original file line numberDiff line numberDiff line change
@@ -37,12 +37,7 @@ DownloadManager::DownloadManager()
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{
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m_download = NEW CDownload(this);
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m_wasError = m_sawEnd = false;
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m_queuedDownloads.clear();
43-
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//
45-
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m_statusString = TheGameText->fetch("FTP:StatusIdle");
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// ----- Initialize Winsock -----

Core/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp

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@@ -37,8 +37,6 @@
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NetCommandWrapperListNode::NetCommandWrapperListNode(NetWrapperCommandMsg *msg)
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{
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m_next = NULL;
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m_numChunks = msg->getNumChunks();
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m_chunksPresent = NEW Bool[m_numChunks]; // pool[]ify
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m_numChunksPresent = 0;

Generals/Code/GameEngine/Include/GameLogic/GameLogic.h

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Original file line numberDiff line numberDiff line change
@@ -294,7 +294,6 @@ class GameLogic : public SubsystemInterface, public Snapshot
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Bool m_shouldValidateCRCs; ///< Should we validate CRCs this frame?
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//-----------------------------------------------------------------------------------------------
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297-
//Used to for load scene
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Bool m_loadingScene;
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300299
Bool m_isInUpdate;

Generals/Code/GameEngine/Include/GameLogic/Module/DeliverPayloadAIUpdate.h

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Original file line numberDiff line numberDiff line change
@@ -204,7 +204,6 @@ class DeliverPayloadAIUpdateModuleData : public AIUpdateModuleData
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m_deliveryDecalRadius = 0;
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m_putInContainerName.clear();
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// End Add
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}
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static void buildFieldParse(MultiIniFieldParse& p)
@@ -295,8 +294,6 @@ class DeliverPayloadData
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m_visibleDropBoneName.clear();
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m_visiblePayloadTemplateName.clear();
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m_visibleSubObjectName.clear();
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// End Add
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}
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302299
static const FieldParse* getFieldParse();

Generals/Code/GameEngine/Include/GameLogic/Module/DeployStyleAIUpdate.h

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Original file line numberDiff line numberDiff line change
@@ -58,9 +58,7 @@ class DeployStyleAIUpdateModuleData : public AIUpdateModuleData
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m_packTime = 0;
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m_resetTurretBeforePacking = false;
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m_turretsFunctionOnlyWhenDeployed = false;
61-
// Initialization necessary
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m_turretsMustCenterBeforePacking = FALSE;
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// End Add
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}
6563

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static void buildFieldParse(MultiIniFieldParse& p)

Generals/Code/GameEngine/Source/Common/GlobalData.cpp

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Original file line numberDiff line numberDiff line change
@@ -814,9 +814,6 @@ GlobalData::GlobalData()
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m_drawEntireTerrain = FALSE;
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m_maxParticleCount = 0;
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m_maxFieldParticleCount = 30;
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// End Add
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m_debugAI = AI_DEBUG_NONE;
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m_debugSupplyCenterPlacement = FALSE;
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m_debugAIObstacles = FALSE;

Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp

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Original file line numberDiff line numberDiff line change
@@ -75,7 +75,6 @@ MultiplayerSettings::MultiplayerSettings()
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{
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m_initialCreditsMin = 5000;
7777

78-
//DID U MEAN m_initialCreditsMax = 10000;?
7978
m_initialCreditsMax = 10000;
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m_maxBeaconsPerPlayer = 3;
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Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp

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@@ -238,8 +238,6 @@ m_pOut(pOut)
238238
tmpFileName.concat(TEMP_FILENAME);
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m_tmp_file = ::fopen( tmpFileName.str(), "wb" );
240240
m_chunkStack = NULL;
241-
242-
// End Add
243241
}
244242

245243
DataChunkOutput::~DataChunkOutput()

Generals/Code/GameEngine/Source/GameClient/Display.cpp

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@@ -66,7 +66,6 @@ Display::Display()
6666

6767
m_currentlyPlayingMovie.clear();
6868
m_letterBoxFadeStartTime = 0;
69-
// End Add
7069
}
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/**

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