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refactor: Remove all explicit AsciiString instantiations from C strings (#1916)
1 parent fe4a589 commit 7751544

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199 files changed

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Core/GameEngine/Source/Common/Audio/GameAudio.cpp

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -210,22 +210,22 @@ AudioManager::~AudioManager()
210210
void AudioManager::init()
211211
{
212212
INI ini;
213-
ini.loadFileDirectory( AsciiString( "Data\\INI\\AudioSettings" ), INI_LOAD_OVERWRITE, NULL);
213+
ini.loadFileDirectory( "Data\\INI\\AudioSettings", INI_LOAD_OVERWRITE, NULL);
214214

215-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Default\\Music" ), INI_LOAD_OVERWRITE, NULL );
216-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Music" ), INI_LOAD_OVERWRITE, NULL );
215+
ini.loadFileDirectory( "Data\\INI\\Default\\Music", INI_LOAD_OVERWRITE, NULL );
216+
ini.loadFileDirectory( "Data\\INI\\Music", INI_LOAD_OVERWRITE, NULL );
217217

218-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Default\\SoundEffects" ), INI_LOAD_OVERWRITE, NULL );
219-
ini.loadFileDirectory( AsciiString( "Data\\INI\\SoundEffects" ), INI_LOAD_OVERWRITE, NULL );
218+
ini.loadFileDirectory( "Data\\INI\\Default\\SoundEffects", INI_LOAD_OVERWRITE, NULL );
219+
ini.loadFileDirectory( "Data\\INI\\SoundEffects", INI_LOAD_OVERWRITE, NULL );
220220

221-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Default\\Speech" ), INI_LOAD_OVERWRITE, NULL );
222-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Speech" ), INI_LOAD_OVERWRITE, NULL );
221+
ini.loadFileDirectory( "Data\\INI\\Default\\Speech", INI_LOAD_OVERWRITE, NULL );
222+
ini.loadFileDirectory( "Data\\INI\\Speech", INI_LOAD_OVERWRITE, NULL );
223223

224-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Default\\Voice" ), INI_LOAD_OVERWRITE, NULL );
225-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Voice" ), INI_LOAD_OVERWRITE, NULL );
224+
ini.loadFileDirectory( "Data\\INI\\Default\\Voice", INI_LOAD_OVERWRITE, NULL );
225+
ini.loadFileDirectory( "Data\\INI\\Voice", INI_LOAD_OVERWRITE, NULL );
226226

227227
// do the miscellaneous sound files last so that we find the AudioEventRTS associated with the events.
228-
ini.loadFileDirectory( AsciiString( "Data\\INI\\MiscAudio" ), INI_LOAD_OVERWRITE, NULL);
228+
ini.loadFileDirectory( "Data\\INI\\MiscAudio", INI_LOAD_OVERWRITE, NULL);
229229

230230
// determine if one of the music tracks exists. Since their now BIGd, one implies all.
231231
// If they don't exist, then attempt to load them from the CD.
@@ -407,7 +407,7 @@ void AudioManager::getInfoForAudioEvent( const AudioEventRTS *eventToFindAndFill
407407
//-------------------------------------------------------------------------------------------------
408408
AudioHandle AudioManager::addAudioEvent(const AudioEventRTS *eventToAdd)
409409
{
410-
if (eventToAdd->getEventName().isEmpty() || eventToAdd->getEventName() == AsciiString("NoSound")) {
410+
if (eventToAdd->getEventName().isEmpty() || eventToAdd->getEventName() == "NoSound") {
411411
return AHSV_NoSound;
412412
}
413413

Core/GameEngine/Source/Common/System/ArchiveFileSystem.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -120,7 +120,7 @@ void ArchiveFileSystem::loadIntoDirectoryTree(ArchiveFile *archiveFile, Bool ove
120120

121121
FilenameList filenameList;
122122

123-
archiveFile->getFileListInDirectory(AsciiString(""), AsciiString(""), AsciiString("*"), filenameList, TRUE);
123+
archiveFile->getFileListInDirectory("", "", "*", filenameList, TRUE);
124124

125125
FilenameListIter it = filenameList.begin();
126126

Core/GameEngine/Source/GameClient/VideoPlayer.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -182,8 +182,8 @@ void VideoPlayer::init( void )
182182
// Load this here so that WB doesn't have to link to BinkLib, costing us (potentially)
183183
// an extra license.
184184
INI ini;
185-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Default\\Video" ), INI_LOAD_OVERWRITE, NULL );
186-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Video" ), INI_LOAD_OVERWRITE, NULL );
185+
ini.loadFileDirectory( "Data\\INI\\Default\\Video", INI_LOAD_OVERWRITE, NULL );
186+
ini.loadFileDirectory( "Data\\INI\\Video", INI_LOAD_OVERWRITE, NULL );
187187
}
188188

189189
//============================================================================

Core/GameEngine/Source/GameNetwork/FirewallHelper.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -541,7 +541,7 @@ void FirewallHelperClass::flagNeedToRefresh(Bool flag)
541541
{
542542
OptionPreferences pref;
543543

544-
(pref)["FirewallNeedToRefresh"] = flag ? AsciiString("TRUE") : AsciiString("FALSE");
544+
(pref)["FirewallNeedToRefresh"] = flag ? "TRUE" : "FALSE";
545545

546546
pref.write();
547547
}

Core/GameEngine/Source/GameNetwork/GameInfo.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -301,7 +301,7 @@ void GameInfo::reset( void )
301301
m_inGame = false;
302302
m_inProgress = false;
303303
m_gameID = 0;
304-
m_mapName = AsciiString("NOMAP");
304+
m_mapName = "NOMAP";
305305
m_mapMask = 0;
306306
m_seed = GetTickCount(); //GameClientRandomValue(0, INT_MAX - 1);
307307
m_useStats = TRUE;

Core/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -444,7 +444,7 @@ void LadderList::loadLocalLadders( void )
444444
AsciiString dirname;
445445
dirname.format("%sGeneralsOnline\\Ladders\\", TheGlobalData->getPath_UserData().str());
446446
FilenameList filenameList;
447-
TheFileSystem->getFileListInDirectory(dirname, AsciiString("*.ini"), filenameList, TRUE);
447+
TheFileSystem->getFileListInDirectory(dirname, "*.ini", filenameList, TRUE);
448448

449449
Int index = -1;
450450

Core/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -95,7 +95,7 @@ void StartDownloadingPatches( void )
9595
}
9696

9797
WindowLayout *layout;
98-
layout = TheWindowManager->winCreateLayout( AsciiString( "Menus/DownloadMenu.wnd" ) );
98+
layout = TheWindowManager->winCreateLayout( "Menus/DownloadMenu.wnd" );
9999
layout->runInit();
100100
layout->hide( FALSE );
101101
layout->bringForward();
@@ -233,10 +233,10 @@ static void startOnline( void )
233233
UserPreferences::const_iterator it = pref.find("useProfiles");
234234
if (it != pref.end() && it->second.compareNoCase("yes") == 0)
235235
#endif // ALLOW_NON_PROFILED_LOGIN
236-
TheShell->push( AsciiString("Menus/GameSpyLoginProfile.wnd") );
236+
TheShell->push( "Menus/GameSpyLoginProfile.wnd" );
237237
#ifdef ALLOW_NON_PROFILED_LOGIN
238238
else
239-
TheShell->push( AsciiString("Menus/GameSpyLoginQuick.wnd") );
239+
TheShell->push( "Menus/GameSpyLoginQuick.wnd" );
240240
#endif // ALLOW_NON_PROFILED_LOGIN
241241
}
242242

Core/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -506,7 +506,7 @@ void LANAPI::OnGameJoin( ReturnType ret, LANGameInfo *theGame )
506506
if (ret == RET_OK)
507507
{
508508
LANbuttonPushed = true;
509-
TheShell->push( AsciiString("Menus/LanGameOptionsMenu.wnd") );
509+
TheShell->push( "Menus/LanGameOptionsMenu.wnd" );
510510
//lanUpdateSlotList();
511511

512512
LANPreferences pref;
@@ -597,7 +597,7 @@ void LANAPI::OnGameCreate( ReturnType ret )
597597
{
598598

599599
LANbuttonPushed = true;
600-
TheShell->push( AsciiString("Menus/LanGameOptionsMenu.wnd") );
600+
TheShell->push( "Menus/LanGameOptionsMenu.wnd" );
601601

602602
RequestLobbyLeave( false );
603603
//RequestGameAnnounce( ); // can't do this here, since we don't have a map set

Core/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -167,7 +167,7 @@ void WebBrowser::init()
167167
{
168168
m_urlList = NULL;
169169
INI ini;
170-
ini.loadFileDirectory( AsciiString( "Data\\INI\\Webpages" ), INI_LOAD_OVERWRITE, NULL );
170+
ini.loadFileDirectory( "Data\\INI\\Webpages", INI_LOAD_OVERWRITE, NULL );
171171
}
172172

173173
/******************************************************************************

Core/GameEngineDevice/Source/StdDevice/Common/StdBIGFileSystem.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -210,7 +210,7 @@ void StdBIGFileSystem::closeAllFiles() {
210210
Bool StdBIGFileSystem::loadBigFilesFromDirectory(AsciiString dir, AsciiString fileMask, Bool overwrite) {
211211

212212
FilenameList filenameList;
213-
TheLocalFileSystem->getFileListInDirectory(dir, AsciiString(""), fileMask, filenameList, TRUE);
213+
TheLocalFileSystem->getFileListInDirectory(dir, "", fileMask, filenameList, TRUE);
214214

215215
Bool actuallyAdded = FALSE;
216216
FilenameListIter it = filenameList.begin();

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