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Merge branch 'feature/design-pattern-v2.5.0-rl-211012-implement-flyweight-pattern' into develop
2 parents 24923e9 + f03a705 commit b247d16

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README.md

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@@ -62,3 +62,8 @@ Reference: https://gpcoder.com/4574-huong-dan-java-design-pattern-decorator/
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### Facade
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Reference: https://gpcoder.com/4604-huong-dan-java-design-pattern-facade/
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### Flyweight
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Reference: https://gpcoder.com/4626-huong-dan-java-design-pattern-flyweight/
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Review: Good for create character in game

design-pattern/pom.xml

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<groupId>com.phint2</groupId>
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<artifactId>design-pattern</artifactId>
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<version>2.4.0</version>
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<version>2.5.0</version>
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<properties>
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<maven.compiler.source>8</maven.compiler.source>
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package com.phint2.pattern.structural.flyweight;
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import java.time.Duration;
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import java.util.ArrayList;
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import java.util.List;
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/*
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* Client
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* */
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public class AppGame {
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private static List<ISoldier> soldiers = new ArrayList<>();
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public static void main(String[] args) {
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long startTime = System.currentTimeMillis();
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createSoldier(5, "Yuri", 1);
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createSoldier(5, "Spy", 1);
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createSoldier(3, "Spy", 3);
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createSoldier(2, "Yuri", 2);
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long endTime = System.currentTimeMillis();
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System.out.println("---");
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System.out.println("Total soldiers made: " + soldiers.size());
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System.out.println("Total time worked: " + Duration.ofMillis(endTime - startTime));
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System.out.println("Total type of soldiers made: " + SoldierFactory.getTotalSoldiers());
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}
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private static void createSoldier(int numberOfSoldier, String soldierName, int numberOfStart) {
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for (int i = 0; i < numberOfSoldier; i++) {
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Context start = new Context("Soldier" + (soldiers.size() + 1), numberOfStart);
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ISoldier soldier = SoldierFactory.createSoldier(soldierName);
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soldier.promote(start);
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soldiers.add(soldier);
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}
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}
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}
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package com.phint2.pattern.structural.flyweight;
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/*
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* Extrinsic State
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* */
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public class Context {
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private String id;
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private int start;
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public Context(String id, int start) {
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this.id = id;
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this.start = start;
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}
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public String getId() {
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return id;
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}
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public int getStart() {
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return start;
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}
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}
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package com.phint2.pattern.structural.flyweight;
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/*
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* Flyweight
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* */
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public interface ISoldier {
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void promote(Context context);
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}
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package com.phint2.pattern.structural.flyweight;
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/*
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* Concrete Flyweight
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* */
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public class Soldier implements ISoldier {
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private final String name; // Intrinsic State
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public Soldier(String name) {
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this.name = name;
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System.out.println("Solider is created! - " + name);
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}
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@Override
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public void promote(Context context) {
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System.out.println(name + " " + context.getId() + " promoted " + context.getStart());
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}
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}
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package com.phint2.pattern.structural.flyweight;
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import java.util.HashMap;
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import java.util.Map;
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/*
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* Flyweight Factory
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* */
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public class SoldierFactory {
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private static final Map<String, ISoldier> soldiers = new HashMap<>();
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private SoldierFactory() {
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throw new IllegalStateException();
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}
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public static synchronized ISoldier createSoldier(String name) {
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ISoldier soldier = soldiers.get(name);
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if (null == soldier) {
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waitForCreateASoldier();
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soldier = new Soldier(name);
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soldiers.put(name, soldier);
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}
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return soldier;
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}
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public static synchronized int getTotalSoldiers() {
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return soldiers.size();
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}
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private static void waitForCreateASoldier() {
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try {
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Thread.sleep(3000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}

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