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Copy file name to clipboardExpand all lines: scen_edit/view/map/water_editor.lua
+12-7Lines changed: 12 additions & 7 deletions
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@@ -22,8 +22,8 @@ function WaterEditor:init()
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}),
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NumericField({
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name="numTiles",
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title="Ambient:",
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tooltip="How many Tiles does the `normalTexture` have?\nSuch Tiles are used when DynamicWaves are enabled in BumpWater, the more the better.\nCheck the example php script to generate such tiled bumpmaps.",
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title="NumTiles:",
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tooltip="How many (squared) Tiles does the `normalTexture` have?\nSuch Tiles are used when DynamicWaves are enabled in BumpWater, the more the better.\nCheck the example php script to generate such tiled bumpmaps.",
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width=200,
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}),
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}))
@@ -45,19 +45,19 @@ function WaterEditor:init()
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NumericField({
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name="perlinStartFreq",
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title="Start freq:",
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tooltip="Scales the normal texture.",
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tooltip="The initial frequency of the bump map repetetion rate. Larger numbers mean more tiles.",
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width=140,
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}),
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NumericField({
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name="perlinLacunarity",
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title="Lacunarity:",
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tooltip="Scales the normal texture.",
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tooltip="How much smaller each additional repetion of the normal map should be. Larger numbers mean smaller.",
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width=140,
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}),
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NumericField({
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name="perlinAmplitude",
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title="Amplitude:",
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tooltip="Scales the normal texture.",
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tooltip="How strong each additional repetetion of the normal map should be",
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width=140,
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}),
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}))
@@ -73,11 +73,13 @@ function WaterEditor:init()
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NumericField({
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name="diffuseFactor",
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title="Factor:",
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tooltip="How strong the diffuse lighting should be on the water",
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width=140,
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}),
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ColorField({
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name="diffuseColor",
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title="Lacunarity:",
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title="Diffuse Color:",
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tooltip="The color of the diffuse lighting of the water",
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width=140,
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format='rgb',
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}),
@@ -95,16 +97,19 @@ function WaterEditor:init()
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NumericField({
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name="specularFactor",
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title="Factor:",
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tooltip="How much light should be reflected straight from the sun",
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width=140,
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}),
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NumericField({
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name="specularPower",
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title="Power:",
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tooltip="How polished the surface of the water is",
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width=140,
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}),
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ColorField({
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name="specularColor",
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title="Color:",
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tooltip="The color of the sun reflection from the water",
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width=140,
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format='rgb',
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}),
@@ -181,7 +186,7 @@ function WaterEditor:init()
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}),
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NumericField({
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name="blurExponent",
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title="Lacunarity:",
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title="Exponent",
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width=140,
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tooltip="How much should the reflection be blurred.",
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