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Remove all real map files, keep only generated map approach
Deleted: - test-engine/maps/TestMinimal2x2.sdz (real map with SMF file) - test-engine/maps/minimal_test_map.sdd/ directory (contained SMF file) - games/mapinfo.lua (referenced real SMF file) - script.txt (referenced TestMinimal map) Changed: - test_fixtures/minimal_test_map.sdd/mapinfo.lua: Renamed from TestMinimal2x2 to minimal_test_map, kept empty mapfile for generation Only remaining map: - test-engine/maps/sb_initial_blank_10x8.sdz (mapinfo.lua only, no SMF file) All maps now use mapfile="" for terrain generation, no real SMF files exist.
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test_fixtures/minimal_test_map.sdd/mapinfo.lua

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-- Auto-generated minimal test map
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local mapinfo = {
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name = "TestMinimal2x2",
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shortname = "test_minimal_2x2",
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description = "Minimal 2x2 test map for CI smoke tests",
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name = "minimal_test_map",
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shortname = "minimal_test",
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description = "Minimal test map with generated terrain",
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author = "Auto-generated",
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version = "v1.0",
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mapfile = "",

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