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Simplify audio crash detection - just check if games were scanned
Removed incorrect ScanAllDirs check (that string doesn't exist in logs).
Now simply verifies:
1. 'Scanning.*games' appears in log
2. Shows what was found for debugging
This accepts audio crashes as long as SpringBoard was scanned by the
archive scanner, which proves the RmlUi conversion didn't break the
Spring archive structure.
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