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lines changed Original file line number Diff line number Diff line change 22
33 # _ZN20CBaseCombatCharacter18OnTakeDamage_AliveERK15CTakeDamageInfo
44 [[on_take_damage_alive]]
5- offset_linux = 276
6- offset_windows = 275
5+ offset_linux = 277
6+ offset_windows = 276
77 arguments = POINTER
88 return_type = INT
99
1010 # _ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi
1111 [[weapon_switch]]
12- offset_linux = 268
13- offset_windows = 267
12+ offset_linux = 269
13+ offset_windows = 268
Original file line number Diff line number Diff line change 22
33 # _ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
44 [[drop_weapon]]
5- offset_linux = 267
6- offset_windows = 266
5+ offset_linux = 268
6+ offset_windows = 267
77 arguments = POINTER, POINTER, POINTER
88
99 # _ZN11CBasePlayer8PreThinkEv
1010 [[pre_think]]
11- offset_linux = 337
12- offset_windows = 336
11+ offset_linux = 338
12+ offset_windows = 337
1313
1414 # _ZN11CBasePlayer9PostThinkEv
1515 [[post_think]]
16- offset_linux = 338
17- offset_windows = 337
16+ offset_linux = 339
17+ offset_windows = 338
1818
1919 # _ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
2020 [[run_command]]
21- offset_linux = 423
22- offset_windows = 422
21+ offset_linux = 424
22+ offset_windows = 423
2323 arguments = POINTER, POINTER
2424
2525
Original file line number Diff line number Diff line change 22
33 # _ZN9CTFPlayer10BumpWeaponEP17CBaseCombatWeapon
44 [[bump_weapon]]
5- offset_linux = 401
6- offset_windows = 400
5+ offset_linux = 402
6+ offset_windows = 401
77 arguments = POINTER
88 return_type = BOOL
99
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