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lines changed Original file line number Diff line number Diff line change 22
33 # _ZN20CBaseCombatCharacter18OnTakeDamage_AliveERK15CTakeDamageInfo
44 [[on_take_damage_alive]]
5- offset_linux = 283
6- offset_windows = 282
5+ offset_linux = 284
6+ offset_windows = 283
77 arguments = POINTER
88 return_type = INT
99
Original file line number Diff line number Diff line change 22
33 # _ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_
44 [[teleport]]
5- offset_linux = 114
6- offset_windows = 113
5+ offset_linux = 115
6+ offset_windows = 114
77 arguments = POINTER, POINTER, POINTER
88
99 # _ZN11CBaseEntity10StartTouchEPS_
1010 [[start_touch]]
11- offset_linux = 104
12- offset_windows = 103
11+ offset_linux = 105
12+ offset_windows = 104
1313 arguments = POINTER
1414
1515 # _ZN11CBaseEntity5TouchEPS_
1616 [[touch]]
17- offset_linux = 105
18- offset_windows = 104
17+ offset_linux = 106
18+ offset_windows = 105
1919 arguments = POINTER
2020
2121 # _ZN11CBaseEntity8EndTouchEPS_
2222 [[end_touch]]
23- offset_linux = 106
24- offset_windows = 105
23+ offset_linux = 107
24+ offset_windows = 106
2525 arguments = POINTER
2626
2727 # _ZNK11CBasePlayer25PhysicsSolidMaskForEntityEv
Original file line number Diff line number Diff line change 22
33 # _ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
44 [[drop_weapon]]
5- offset_linux = 274
6- offset_windows = 273
5+ offset_linux = 275
6+ offset_windows = 274
77 arguments = POINTER, POINTER, POINTER
88
99 # _ZN11CBasePlayer8PreThinkEv
1010 [[pre_think]]
11- offset_linux = 344
12- offset_windows = 343
11+ offset_linux = 345
12+ offset_windows = 344
1313
1414 # _ZN11CBasePlayer9PostThinkEv
1515 [[post_think]]
16- offset_linux = 345
17- offset_windows = 344
16+ offset_linux = 346
17+ offset_windows = 345
1818
1919 # _ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
2020 [[run_command]]
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