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* New Scope object that are now values and variables loaded in to so now its not necesarry to load indepednent values and variables separatly!
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* Scope is not physical manifestation of loaded content in your program!
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* Scope is the physical manifestation of loaded content in your program!
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* Ability to create sub-scopes / neasted scopes in side of parent scopes or file itself similarly to JSON! For example: { \/\*scope\*\/ }
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* Ability to serialize string normaly in quotes like in java! But certain syntactical characters from SerialX cant be present!
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* "splitValues" method was removed becasue it was out of purpous of library itself.
@@ -80,3 +80,25 @@ What was added:
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* Fixing some other less important bugs.
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* Note: Since this is pre release, there are probably some bugs but hopefully nothing totaly broken. Also this prerelease can only read scopes, not write!
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#
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# SerialX 1.2.2
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Release date: 4.11.2021 (Afternoon)
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What was added:
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* Ability to serialize Scope object!
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* Ability to clone Objects using Serializer!
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* Now you can access Java utility from SerialX, you can invoke public sttaic methods and fields directly from SerialX!
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* SelfSerializable interface which gives you ability to serialize objects without protocol by calling public constructors!
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* Static field "new" to obtain clone of variable and "class" to obtain class of variables value!
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* 4 new protocols:
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** MapProtocol - to serialize maps!
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** ScopeProtocols (reading only) to read scopes using protocol!
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** AutoProtocol - will automaticaly serialize selected fields with getters and setters!
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** SelfSerializableProtocol - operates with SelfSerializable interface!
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* Trumendous writing performence boost! Large quantity writing is now up to 80x faster than in previous version.
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* Eliminating usage of Regex completely which resaults in to even faster reading!
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* Now you can access variables of scopes by "." directly in SerialX!
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* Fixing bug when blank characters despair from string, also now string can contains any character except quote and nextline!
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* SerialX API is now partially opensource, however according to the License you cant appropriate any of this code without including its origins!
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