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before delete my point
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SimpleStateMachineNodeEditor/Helpers/Extensions/PointExtensition.cs

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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Windows;
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@@ -11,5 +12,114 @@ public static MyPoint ToMyPoint(this Point point)
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{
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return MyPoint.CreateFromPoint(point);
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}
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public static bool IsClear(this Point point)
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{
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return (point.X == 0) && (point.Y == 0);
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}
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public static Point Clear(this Point point)
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{
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return new Point(0,0);
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}
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public static Point Mirror(this Point point, bool onX = true, bool onY = true)
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{
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return new Point(onX ? -point.X : point.X, onY ? -point.Y : point.Y);
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}
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public static Point Copy(this Point point)
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{
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return new Point(point.X, point.Y);
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}
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public static Point Addition(this Point point1, Point point2)
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{
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return new Point(point1.X + point2.X, point1.Y + point2.Y);
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}
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public static Point Addition(this Point point1, int number)
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{
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return new Point(point1.X + number, point1.Y + number);
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}
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public static Point Addition(this Point point1, int x, int y)
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{
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return new Point(point1.X + x, point1.Y + y);
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}
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public static Point Addition(this Point point1, double number)
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{
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return new Point(point1.X + number, point1.Y + number);
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}
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public static Point Addition(this Point point1, double x, double y)
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{
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return new Point(point1.X + x, point1.Y + y);
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}
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public static Point Subtraction(this Point point1, Point point2)
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{
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return new Point(point1.X - point2.X, point1.Y - point2.Y);
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}
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public static Point Subtraction(this Point point1, int number)
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{
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return new Point(point1.X - number, point1.Y - number);
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}
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public static Point Subtraction(this Point point1, int x, int y)
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{
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return new Point(point1.X - x, point1.Y - y);
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}
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public static Point Subtraction(this Point point1, double number)
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{
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return new Point(point1.X - number, point1.Y - number);
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}
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public static Point Subtraction(this Point point1, double x, double y)
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{
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return new Point(point1.X - x, point1.Y - y);
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}
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public static Point Division(this Point point1, Point point2)
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{
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return new Point(point1.X / point1.X, point1.Y / point1.Y);
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}
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public static Point Division(this Point point1, int number)
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{
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return new Point(point1.X / number, point1.Y / number);
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}
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public static Point Division(this Point point1, int x, int y)
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{
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return new Point(point1.X / x, point1.Y / y);
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}
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public static Point Division(this Point point1, double number)
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{
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return new Point(point1.X / number, point1.Y / number);
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}
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public static Point Division(this Point point1, double x, double y)
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{
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return new Point(point1.X / x, point1.Y / y);
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}
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public static Point Multiply(this Point point1, Point point2)
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{
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return new Point(point1.X * point2.X, point1.Y * point2.Y);
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}
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public static Point Multiply(this Point point1, int number)
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{
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return new Point(point1.X * number, point1.Y * number);
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}
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public static Point Multiply(this Point point1, int x, int y)
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{
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return new Point(point1.X * x, point1.Y * y);
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}
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public static Point Multiply(this Point point1, double number)
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{
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return new Point(point1.X * number, point1.Y * number);
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}
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public static Point Multiply(this Point point1, double x, double y)
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{
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return new Point(point1.X * x, point1.Y * y);
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}
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}
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}

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