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1 | 1 | # SimpleStateMachineLibrary |
2 | 2 | A C# library for realization simple state-machine |
| 3 | + |
| 4 | +Example: |
| 5 | +-------- |
| 6 | + |
| 7 | +**Structure** |
| 8 | +```C# |
| 9 | + |
| 10 | + StateMachine stateMachine = new StateMachine(); |
| 11 | + |
| 12 | + State state1 = stateMachine.AddState("State1"); |
| 13 | + State state2 = stateMachine.AddState("State2"); |
| 14 | + State state3 = stateMachine.AddState("State3"); |
| 15 | + State state4 = stateMachine.AddState("State4"); |
| 16 | + |
| 17 | + Transition transition1 = state1.AddTransitionFromThis("Transition1", state2); |
| 18 | + Transition transition2 = stateMachine.AddTransition("Transition2", state2, state3); |
| 19 | + Transition transition3 = state4.AddTransitionToThis("Transition3", state3); |
| 20 | + |
| 21 | + state1.SetAsStartState(); |
| 22 | + state1.OnExit(Method1); |
| 23 | + state2.OnExit(Method2); |
| 24 | + state3.OnExit(Method3); |
| 25 | + state4.OnExit(Method4); |
| 26 | +``` |
| 27 | +**Example methods** |
| 28 | +```C# |
| 29 | + static void Method1(State state, Dictionary<string, object> parameters) |
| 30 | + { |
| 31 | + state.StateMachine.InvokeTransition("Transition1"); |
| 32 | + } |
| 33 | + |
| 34 | + static void Method2(State state, Dictionary<string, object> parameters) |
| 35 | + { |
| 36 | + state.StateMachine.InvokeTransition("Transition2"); |
| 37 | + } |
| 38 | + |
| 39 | + static void Method3(State state, Dictionary<string, object> parameters) |
| 40 | + { |
| 41 | + state.StateMachine.InvokeTransition("Transition3"); |
| 42 | + } |
| 43 | + |
| 44 | + static void Method4(State state, Dictionary<string, object> parameters) |
| 45 | + { |
| 46 | + |
| 47 | + } |
| 48 | +``` |
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