Add Cysharp/R3 reactive extensions package with ReactiveProperty demonstration #3
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds Cysharp/R3 as a package dependency to demonstrate reactive programming patterns in Unity 6.x. R3 provides powerful reactive extensions including ReactiveProperty for creating observable data that can trigger side effects when values change.
Changes Made
Package Integration
com.cysharp.r3to Unity Package Manager via Git URLhttps://github.com/Cysharp/R3.gitRMC.MyProject.Runtime.asmdefand test assembly) to include R3 referencesCode Implementation
Modified
Scene01_Intro.csto demonstrate R3 ReactiveProperty usage:The implementation showcases:
.AddTo(this)for automatic disposal when GameObject is destroyedOnDestroy()methodTesting
Created comprehensive unit tests (
R3ReactivePropertyTest.cs) covering:Documentation
Updated README.md to include R3 in the Template Basics section with clear description of its reactive extensions capabilities.
Benefits
The implementation maintains the project's existing architecture while demonstrating modern reactive programming techniques suitable for Unity game development.
This pull request was created as a result of the following prompt from Copilot chat.
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.