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Merge pull request #1 from RustAudio/demo
draft text for demo, please comment
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demo.md

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Currently Rodio is by far the most widely used audio engine. Unfortunately it
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seems limited by what we knew 9 years ago about audio development in Rust. Since
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then new crates have been build to overcome that. We hope to demonstrate one
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crate to be best suited to all use cases and then build support behind it. For
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that we are building a demo. It will take the form of a game environment since
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game audio is seen as the most challenging use case. The goal is to have users
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feel how the game responds differently when switching audio engine.
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Currently two crates are participating in this demo: `Rodio` and `Firewheel`
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though everyone is very welcome. The demo will be limited to functionality that
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is properly implemented by all crates.
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# Demo
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- audio environment playing back many sounds at the same time.
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- sounds and effects are influenced by user input to make it easy to judge
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latency.
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- the demo uses audio libraries in the same way as a game.
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- pre-defined events instead of user input to keep the demo repeatable.
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- no graphics to keep the demo code simple.
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- sounds are all at the same sample-rate.
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- implementations pre-resample before loading.

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