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[Call_of_Cthulhu_7th_Ed] Update to v.4.0.0
- Version: 4.0.0
Pull Request: 01/25/2025
By: Oedon, Formless Father of the Abyss
- NEW (Versioning System): Added versioning to the character sheet through its dedicated button and corresponding section. A control script prevents this section from being opened simultaneously with the Options section. The most recently opened section is retained, while the other is automatically closed.
- ENHANCEMENT (Updated Instructions): Updated the sheet instructions to describe all the new features and incorporate new options.
- ENHANCEMENT (UI Improvements): Minor changes to the user interface of the sheet to improve its functionality and/or aesthetics (Options Button, Table Sizes, Logo Image Sizes, etc.).
- ENHANCEMENT (JavaScript Interaction and Max Value Calculation): Modified attributes to ensure their interaction capabilities and/or the automatic calculation of their maximum values through JavaScript (HP Max, MP Max, Luck Max, 4/5 Daily Sanity, Sanity Max).
- ENHANCEMENT (DB and Build Calculation): Modified the calculation script for DB and Build to allow them to reach +10D6 and +11, respectively. If these values are exceeded, the word "Error" is displayed in the Build field.
- NEW (Validation Scripts): Added validation scripts to certain sensitive input fields that could cause undesirable JavaScript behavior (Sanity Start, Malfunction, Range/Radius). If an incorrect value is entered, the text box is left empty or the value is modified to make it acceptable.
- BUGFIX ("1D100" rolls): Set 1 as a Critical Success and 100 as a Critical Failure, highlighted by Roll20 with a green or red box around the dice result.
- ENHANCEMENT AND BUGFIX (HP Attribute and Pulp HP Calculation): Now HP are stored in the same attribute on the sheet, regardless of whether the game is Purist or Pulp. The Pulp HP calculation has been separated from the "Pulp Cthulhu Overlay" checkbox and is now managed solely by the "Pulp HP" checkbox. This allows for Low Pulp games with the overlay active and prevents errors in assigning maximum HP when using a token.
- ENHANCEMENT (Talent Section): Moved above the "Skills" section to provide an immediate view of the Pulp Hero talents, or to add brief descriptions for Pulp Antagonists, such as known spells, armor presence, gadgets, magical artifacts, etc.
- ENHANCEMENT (Age-Related Modifications of MOV): Added a checkbox in the Sheet Options to enable or disable this feature, useful in Pulp Cthulhu.
- NEW (Luck Recovery | Purist and Pulp): This feature has been added as a button with a black die to the left of the "Luck" text box.
- NEW (Indefinite Insanity Chat Notification): The sheet automatically sends a message to the chat when a character enters Indefinite Insanity. A LED above the "Sanity Start" text box indicates the status of the message's sendability.
- ENHANCEMENT (Bouts of Madness Roll Templates): Added to the 1920s, Modern, Icarus (and their corresponding Pulp Overlay) roll templates for Bouts of Madness:
- A 1D10 roll to indicate the duration of Underlying Insanity.
- A 1D100 roll to determine Phobias or Manias on the tables in the Keeper Rulebook.
- NEW (Initiatives | Fixed and Rolled): Now it is possible to send both fixed DEX values (or DEX+50) and values calculated with dice rolls and success levels as per the optional rule (with or without bonus dice). Among the new features:
- Ability to use POW instead of DEX.
- Manual success level setting in case of errors or use of Luck.
- Rerolling initiative with a bonus die, comparing the result to the previous roll and taking the better result (In case firearms or instantaneous spells are used after initiative has already been rolled, as per the Basic Rules).
- For more details, please check the sheet instructions.
- ENHANCEMENT AND NEW (Weapon Type Selection): If the "1920s" Era is selected, the combat section has been transformed to:
- Categorize weapons.
- Have each weapon category button feature a LED indicating the presence of at least one weapon of that category available to the character.
- Manage ammunition.
- Manage malfunctions in attack rolls.
- Handle rolls for shotgun attacks, explosives, and heavy weapons.
- Automatically calculate the maximum distance for throwing objects based on the "Throw" skill roll, with the distance determined as STR/5.
- Added "Old Combat Section" checkbox to ensure backward compatibility with the old "Combat" section, useful for retaining weapon data in games started before the update.
- Again, refer to the sheet instructions for additional details.
- NEW (Mixed Bouts of Madness | Normal + Pulp): A checkbox has been added in the Sheet Options as an extra feature for more variety. When the "1920s" Era is selected, it combines Normal and Pulp Bouts of Madness. A control script prevents this checkbox from being selected simultaneously with the "Pulp Bouts of Madness" checkbox. The most recently checked option is retained, while the other is automatically unchecked.
- NEW (Temporary HP | replacing "Major Wounds"): A checkbox has been added to the Sheet Options to toggle between the "Major Wounds" checkbox and the "Temporary HP" checkbox (This is useful, for example, when someone is the target of effects such as the "Flesh Ward" spell). When selected, the "Temporary HP" checkbox always displays its corresponding table. The "Major Wounds" checkbox retains its value but only displays its table if it is selected and the "Temporary HP" checkbox is not.
- NEW (Changing attribute name): Added a feature that allows preserving the value of the "Major Wound" and "Pulp HP" checkbox after the update. No other attribute names have been changed in the sheet.
- ENHANCEMENT (Sheet Preview Update): The major changes to the sheet required an update to the preview file "coc_7th_ed.png".
- ENHANCEMENT (Translation File Update): The major changes to the sheet also required an update to the English translation file "translation.json".1 parent d5fe3cf commit 534c8d5
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