You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
/// Returns the list of pairs of items that are in a collision state. This call will run a check for collisions if collision checking is not activated (if SetCollisionActive is set to Off).
556
556
/// </summary>
557
-
/// <returns></returns>
557
+
/// <returns>List of items that are in a collision state</returns>
558
558
List<CollisionPair>GetCollisionPairs();
559
559
560
+
/// <summary>
561
+
/// Returns the list of pairs of items that are in the collision map.
562
+
/// Items that are not visible will still be included, regardless of the "Include hidden objects" option.
563
+
/// </summary>
564
+
/// <returns>List of items that are in the collision map</returns>
565
+
List<CollisionPair>CollisionActivePairList();
566
+
560
567
/// <summary>
561
568
/// Set the simulation speed. A simulation speed of 5 (default) means that 1 second of simulation
562
569
/// time equals to 5 seconds in a real application. The slowest speed ratio allowed is 0.001.
/// Sets the current simulation speed. Set the speed to 1 for a real-time simulation. The slowest speed allowed is 0.001 times the real speed. Set to a high value (>100) for fast simulation results.
/// Return the list of items that are in a collision state. This function can be used after calling Collisions() to retrieve the items that are in a collision state.
3235
+
/// </summary>
3236
+
/// <param name="link_id_list">List of robot link IDs that are in collision (0 for objects and tools).</param>
3237
+
/// <returns>List of items that are in a collision state.</returns>
/// Return the list of items that are in a collision state. This function can be used after calling Collisions() to retrieve the items that are in a collision state.
0 commit comments