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patterns/mediator/conceptual/README.md
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-# State Pattern
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-State is a behavioral design pattern that lets an object alter its behavior when its internal state
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-changes. It appears as if the object changed its class.
+# Mediator Pattern
+Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects.
+The pattern restricts direct communications between the objects and forces them to collaborate only
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+via a mediator object.
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Tutorial: [here](https://refactoring.guru/design-patterns/mediator).
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-## Diagram:
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+## Conceptual diagram:
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### Client code:
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