@@ -4,10 +4,18 @@ Change Log -- Ray Tracing in One Weekend
44# v3.2.0 (in progress)
55
66### Common
7- - Removed : now that the code handles ray-surface intersection from either side, we no longer need
7+ - Delete : now that the code handles ray-surface intersection from either side, we no longer need
88 the ` flip_face ` class, so we've deleted it from the text and from the code (#482 , #270 )
9+ - Delete: vestigial ` vec3::write_color() ` method (now in color.h)
10+ - Change: All images and figures renamed to follow more logical convention, using the following
11+ pattern: {fig,img}-<book >.<sequence >-<title >.<filetype >
12+ - Change: ` main() ` function gets organized into image, world, camera, and render chunks
913 - Change: Added header guards to the text of all three books whenever a new header file was
10- introduced
14+ introduced, consistent with source code (#645 )
15+ - New: ` isotropic ` constructor taking color argument (#644 )
16+ - New: Added alternative constructors that take color arguments in addition to the constructors
17+ that take ` shared_ptr<texture> ` arguments, simplifying calling code. This applies to the
18+ classes ` checker_texture ` , ` constant_medium ` , ` diffuse_light ` , and ` lambertian ` (#516 )
1119
1220### _ In One Weekend_
1321 - Change: Updated all rendered images except for 1.13, 1.14 (#179 , #547 , #548 , #549 , #550 , #551 ,
@@ -18,7 +26,7 @@ Change Log -- Ray Tracing in One Weekend
1826 - Change: Listing 52: Refactored assignment of ` etai_over_etat `
1927 - Change: Listing 56: Refactored material declarations
2028 - Change: Listing 61: Refactored material and geometry declarations
21- - Fix: Rewrote refracted ray perpendicular and parallel components for correctness
29+ - Fix: Rewrote refracted ray perpendicular and parallel components for correctness ( # 526 )
2230 - Fix: Corrected various missed change highlights in code listings
2331 - Fix: Listing 7: Added missing ` color.h ` , ` vec3.h ` includes
2432 - Fix: Listing 18: Add missing ` double t ` member of struct ` hit_record ` (#428 )
@@ -35,20 +43,24 @@ Change Log -- Ray Tracing in One Weekend
3543 - New: Add new isotropic constructor taking color argument (#644 )
3644
3745### _ The Next Week_
38- - Removed : Deleted the section covering the old ` flip_face ` class, renumbered images as this
46+ - Delete : Deleted the section covering the old ` flip_face ` class, renumbered images as this
3947 eliminated the rendering with missing Cornell box faces (#482 , #661 )
48+ - Delete: scenes 7 & 9 from the original (` cornell_balls ` and ` cornell_final ` ), and made the
49+ source and book consistent with each other. There are now a total of eight scenes for the second
50+ book (#653 , #620 )
51+ - Change: Updated most rendered images for book 2.
4052 - Change: Renamed and explicitly numbered book images and figures (#495 )
53+ - Change: Listing 10: Separate out world & camera definitions in main (#646 )
4154 - Fix: Reduced code duplication in dielectric::scatter() function
42- - New: Added alternative constructors that take color arguments in addition to the constructors
43- that take ` shared_ptr<texture> ` arguments, simplifying calling code. This applies to the
44- following classes: ` checker_texture ` , ` constant_medium ` , ` diffuse_light ` , and ` lambertian ` .
45- (#516 )
4655 - Fix: "Intance" typo in Chapter 8.1 to "Instance" (#629 )
4756 - Fix: Listing 7: Show reverted viewing parameters from book 1 final scene
48- - Change : Listing 10: Separate out world & camera definitions in main ( # 646 )
57+ - Fix : Listing caption for filename moving-sphere.h
4958 - New: Add new isotropic constructor taking color argument (#644 )
50- - Removed: scenes 7 & 9 from the original (` cornell_balls ` and ` cornell_final ` ). There are now a
51- total of eight scenes for the second book (#653 , #620 )
59+
60+ ### _ The Rest of Your Life_
61+ - Change: use ` vup ` for camera, as in other two books
62+ - Fix: world and camera setup in ` main() ` , and include full body in book listing (#646 )
63+ - New: ` flip_face ` moved to book 3, where it's needed for the light source (#661 )
5264
5365
5466----------------------------------------------------------------------------------------------------
0 commit comments